[comp.protocols.tcp-ip] Maximum sized IP packets

bob@ultra.UUCP (Bob Beach) (04/21/88)

In looking through the IP RFC, I noticed that IP allows up to a 64K byte
datagram. I was wondering how many implementations of TCP/IP are
actually capable of handling such a large datagram. Such a datagram would
have to fragmented since no subnets that I know of support packet sizes
that big, so I guess the real question is: what implementations can reassemble
a 64K IP datagram that has been previously fragmented. 

A second question is: if the 64K datagram size is, in the words of the RFC
"impractical", what is "practical"? 4K, 8K? I have heard rumors that many
implementation don't support reassembly at all. Is this true?

A third question is: given some implementation can reassemble 128 (or so)
576 byte packets into one big 64K datagram, how likely is it that all
128 would arrive at the destination node. The destination could be either a
host on the Internet or on a local Ethernet. 

-Bob Beach
 Ultra Network Technologies

CLYNN@G.BBN.COM (04/21/88)

Bob,	I have sent and reassembled datagrams up to about 28K bytes
on the TOPS-20;  I never tried the 64K experiment.  The size of the
datagram makes the probability of at least one lost fragment
approach 1.0.  In such cases, the reuse of IP ID by the transport
layer (e.g., TCP, UDP) is very important, and the way the network
driver sends the group should be considered carefully (e.g., leaving
a little time between successive fragments (both to prevent back-to-
back packets and to give others a chance to use the resources));
the relationship between IP TTL and transport retransmission timeouts
and exactly how IP reassembly timeout is handled makes a big difference.

What is practical depends on the environment, and the implementation(s).
There is "no problem" across the ARPANET or MILNET as they have high end-
to-end reliability;  there is a problem across the ARPANET and the MILNET
(the gateway queues between them).  There should not be significant problems
across a (segmented) lan.  If monstergrans are IMPORTANT, we can write the
software to get them through, but there is a high penalty in wasted
bandwidth and cpu cycles if retransmissions are required.

Charlie