[ont.events] Knowledge-Based Prehension: Capturing Human Dexterity.

ylfink@water.UUCP (10/22/87)

DEPARTMENT OF COMPUTER SCIENCE
UNIVERSITY OF WATERLOO
SEMINAR ACTIVITIES

ARTIFICIAL INTELLIGENCE SEMINAR

                    -  Friday, October 30, 1987

Professor  Thea  Iberall,  visiting  the Departments of
Computer   Science   and  Kinesiology,  will  speak  on
``Knowledge-Based    Prehension:     Capturing    Human
Dexterity''.

TIME:                3:30 PM

ROOM:              MC 3003

ABSTRACT

A    major   question   facing   the   development   of
sophisticated  robotic  systems  is  how to capture the
functionality  seen  in  versatile living systems.  One
such  versatile  function is the dexterity demonstrated
by  the  human  hand  under  the control of the central
nervous system. As a person reaches to grasp an object,
the  hand  shapes  into  a  posture  suitable  for  the
interaction.   In  that  the fingers begin forming this
shape  as  soon  as  the  arm  moves,  we see this as a
planning  problem.  In  order  to develop computational
neural algorithms for grasp planning, we must develop a
likely  set  of inputs (a task description), outputs (a
hand  representation),  and  a  mapping  between these.
Since this type of information is currently beyond what
neuroscientists   know   about  the  brain,  we  use  a
knowledge-based  systems  approach to explore potential
representations  and mappings. In this talk, I describe
the  hierarchical grasp planner that we are developing.
An  object database, containing collections of features
about  simple  shaped  objects, is used as input to the
grasp  planner.  A grasp command points to one of these
objects,  and  provides  the task context for using the
object.  Using  constraint  knowledge  bases, the grasp
planner  determines  reasonable  hand  postures for the
task.