[ont.events] Low Level Stimulus Response Animation.

ylfink@water.UUCP (11/13/87)

DEPARTMENT OF COMPUTER SCIENCE
UNIVERSITY OF WATERLOO
SEMINAR ACTIVITIES

COMPUTER GRAPHICS SEMINAR

                    -  Thursday, November 26, 1987

Dr.  Colin  Ware,  of  the University of New Brunswick,
will   speak   on   ``Low   Level   Stimulus   Response
Animation''.

TIME:                3:30 PM

ROOM:              MC 6082

ABSTRACT

In   Stimulus-Response   (S-R)  animation  an  animated
sequence  is  achieved by making the actors behave like
organisms,  responding  to  stimuli  in their immediate
environments.   The essence of programming this form of
animation  is  that  actors are told how to behave with
respect  to  one  another,  and  the social system thus
created  is  allowed  to  evolve  over time creating an
animated sequence.

Evidence  from  the psychological literature shows that
the   simple   motion   of  geometric  objects  can  be
powerfully  evocative  of  animal-like  or  ``animate''
behaviour.    Thus,   we  explore  the  possibility  of
creating   ``behaviour   functions''  which  model  S-R
relationships as a method for controlling the motion of
object in animated sequences.

We present a way of classifying S-R systems based on 1)
sensory  and  response  capabilities,  2)  whether  the
animation  is  ``high  or  low  end''  3)  whether  the
animation  is  stochastic  or deterministic, 4) whether
message  passing  or  ``sensing''  is  used, and 5) the
temporal definition of the stimulus.

We  describe  an  interactive  low  level deterministic
system  designed  for the rapid prototyping of animated
sequences.   The  stimuli  are defined over at most two
previous   time   intervals.    Results  are  presented
illustrating  the  range  of  behaviours  which we have
succeeded   in   synthesizing  and  the  potential  and
disadvantages of this style of programmed animation are
discussed.