games-request@tekred.UUCP (04/10/87)
Submitted by: Bill Randle <games-request@tekred.TEK.COM>
Mod.sources.games: Volume 1, Info 1
Archive-name: Intro1.1
This is the first "real" posting in mod.sources.games. It is divided into
three parts; the first describes how to submit sources, the second describes
the format of the articles and the third describes how to get old sources.
[Thanks to Rich $alz, from whom much of this is "lifted".]
Mod.sources.games is a moderated newsgroup for the posting and distribution
of computer games sources. The predominant focus is games that will
run on the Unix(R) Operating System. However, since this newsgroup has
such a diverse readership, sources for other OS's (such as VMS and MSDOS)
will also be accepted. Of special value are games that will compile and
execute on several different OS's/machines.
I will be following the same conventions in this newsgroup as is used in
mod.sources: Postings will be divided into two types, sources and information
postings. They will be identified by the format of the subject line, and
the "number" assigned to them. The first three lines of the article body
will contain information for sites that do automatic archiving. I will
often have comments on items published; they appear offset in square brackets
at the top of the article, and are ended with my initials, -br.
I am always looking for feedback as to how to improve service, and for
additional archive sites; feel free to get in touch with me.
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SUBMITTING SOURCE FOR PUBLICATION
Items intended for posting should be sent to games@tekred.TEK.COM;
requests for reposts or other queries should be sent to
games-request@tekred.TEK.COM. For sites not understanding domain
syntax, the address is:
...!tektronix!tekred!games
...!tektronix!tekred!games-request
[Many sites talk to tektronix, including but not limited to: ihnp4,
cae780, uw-beaver, gatech, watmath, hp-pcd, decvax, cbosgd.]
In Australia, Robert Elz is a "sub-moderator"; people there can work
with him (kre@munnari.OZ) to get postings out more easily.
I expect the backlog to vary greatly, from none to about a week. To avoid
overloading the net, I will not post more than 200K/day.
If you want verification of arrival, so say in a cover note, or at the
beginning of your submission, if it is small.
I try to verify that a program works, and if I can't get it to work, I
may hold up posting it for a couple of days.
When you send mail, MAKE SURE to include a return address relative to
some well-known site(s). When all else fails, my conventional address
and phone number are:
Bill Randle
Tektronix, Inc.
625 SE Salmon
Redmond, OR 97756
(503) 923-4422
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THE STRUCTURE OF MOD.SOURCES.GAMES ARTICLES
Each posting in mod.sources.games is called an "issue"; there are 100 issues
to a volume. The division is arbitrary, and has varied greatly in the
past. There are two types of articles in mod.sources.games; sources and
"information postings." They can be distinguished by the subject
line:
Subject: v01INF8: Index for Volume 1 and other info
This first word in the title identifies this as the eight info posting
in volume one. Similarly, the subject line shown below:
Subject: v01i081: Rocket blasters
identifies this as the 81st source article in Volume 1. Large sources
are broken up into smaller pieces, and have subject lines that look like
this:
Subject: v01i082: Super Corewars, Part03/12
The first few lines of an article are auxiliary headers that look like this:
Submitted by: root@freeware.ATT.COM
Mod.sources.games: Volume 1, Issue 82
Archive-name: hangman
The "Submitted by" is the author of the program. If you have comments about
the sources published in mod.sources, this is the person to contact.
When possible, this address is in domain form, otherwise it is a UUCP bang
path relative to a backbone site.
The second line repeats the volume/issue information for the aide of NOTES
sites and automatic archiving programs.
The Archive-name is the "official" name of this source in the archive. Large
postings will have names that look like this:
Archive-name: patch2/Part01
Please try to use this name when requesting that sources be mailed to you.
Also, note that the "part number" given in the title, and the archive name
given in the auxiliary header need not be identical.
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ACCESSING THE MOD.SOURCES.GAMES ARCHIVE
Several sites below will send tapes through the mail. For those sites,
send a 1/2" mag tape WITH RETURN POSTAGE and RETURN MAILER. Tapes
without postage or mailer will not be returned. No other methods (COD,
etc.) are available; please don't ask.
1. Rick Adams (rick@seismo.CSS.GOV) provides archive access to those on the
ARPAnet. Access is available directly via anonymous ftp (Outside of
9am-7pm EDT M-F.) The files are in a directory mod.sources.games, then a
sub-directory VolumeX. They are named as closely as possible to the
names in the Index. Send tape, mailer, and postage to:
Rick Adams
Center for Seismic Studies
1300 North 17th Street, Suite 1450
Arlington, VA 22209-3871
2. Alan Clegg (abc@ncsuvx.ncsu.edu, abc@[128.109.153.1]) will provide
archive access. His host has access to UUCP, INTERNET and BITNET.
[ncsuvx.ncsu is not registered yet. In the meantime Alan can be
contacted at: abc@mcnc.MCNC.ORG] For access to the archive,
contact Alan.
3. David Barto at Megatek provides automatic archiving and retrieval
in the same fashion as for mod.sources.
David Barto sdcsvax!sdcc6--\
barto@sdcsvax.ARPA ihnp4--!bigbang-!megatek!barto
seismo-!s3sun--/
4. Mike Arms at Sandia will be archiving the articles. They can be a
point of contact for those sites in New Mexico needing postings.
Note though that they are NOT an ARPAnet site nor do they allow
ad lib uucp connections. Those requesting archives should e-mail
to Mike.
Mike Arms
{ucbvax | gatech}!unmvax!sandia!marms
5. Pyramid Technology has an archive arranged topically, and in compressed
tar files. They are happy to take new UUCP connections. They are also
somewhat willing to make tapes for people to come by and pick up,
provided you call WELL in advance and bring lunch money. This is being
managed by Claudia Dimmers and/or Carl Gutekunst. Contact
pyramid!usenet for more info.
6. Jason at host aeras in San Jose (sun!aeras!jason) has an online
archive and has a directory setup for anon uucp. Contact Jason
for more details.
Jason
sun!aeras!jason
(408) 432-1200 ext. 365
7. Charlie Boykin at host killer archives games sources (as well as
mod.sources and net.sources). The archives are in /net/archive
on his system and anon uucp is available. Contact Charlie for
details.
Charlie Boykin
{ihnp4,cuae2}!killer!sysop
8. Robert Elz (kre@munnari.OZ) keeps mod.sources.games in different ways
depending on his available disk space; contact him for more info
if you're an Australian site.
9. John Gilmore at host hoptoad plans to archive the sources. To get
copies of archived stuff, send mail to games-archive@hoptoad, or:
{sun,ptsfa,lll-crg,ucbvax}-----\
-- !hoptoad!games-archive
{ihnp4,ucsfcgl,psivax,mirror}--/
10. Of course, I have a complete set of archives. I can mail individual
postings, make files available for UUCP, and will send tapes (1600
or 6250 BPI tar). It costs about $5 to send a 2400' tape across
the country in a padded envelope via first-class mail.
In a real crunch, I might be able to write files onto MS-DOS
diskettes; send e-mail before sending floppies!
games-request@tekred.TEK.COM
11. Internet sites may also retrieve archives from j.cc.purdue.edu via
anonymous ftp. Due to disk space considerations,
many of the sources are compressed; these may be recognized by the
".Z" suffix. If you don't have compress & friends, they are in
~ftp/pub/compress.shar for the taking. This is being managed by
Rich Kulawiec (Wombat), pucc-j!rsk, rsk@j.cc.purdue.edu. If your
host tables don't grok "j.cc.purdue.edu", try "purdue-asc.arpa".
They would appreciate it if you would avoid large file transfers
in the middle of the day. [Rick also points out that the FTP'able
archies also contain mod.amiga, a bunch of kermit sources, news
2.11, rn 4.3, nntp, and whatever else happens to be in ~ftp/pub at
the moment.] This is still in the process of being setup for games
archiving (game playing is not allowed on their local machines).
Contact Rich for access/status info.
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Other sites may be added in the future. I will update this list
and repost occaisionally.