games-request@tekred.UUCP (04/10/87)
Submitted by: Bill Randle <games-request@tekred.TEK.COM> Mod.sources.games: Volume 1, Info 1 Archive-name: Intro1.1 This is the first "real" posting in mod.sources.games. It is divided into three parts; the first describes how to submit sources, the second describes the format of the articles and the third describes how to get old sources. [Thanks to Rich $alz, from whom much of this is "lifted".] Mod.sources.games is a moderated newsgroup for the posting and distribution of computer games sources. The predominant focus is games that will run on the Unix(R) Operating System. However, since this newsgroup has such a diverse readership, sources for other OS's (such as VMS and MSDOS) will also be accepted. Of special value are games that will compile and execute on several different OS's/machines. I will be following the same conventions in this newsgroup as is used in mod.sources: Postings will be divided into two types, sources and information postings. They will be identified by the format of the subject line, and the "number" assigned to them. The first three lines of the article body will contain information for sites that do automatic archiving. I will often have comments on items published; they appear offset in square brackets at the top of the article, and are ended with my initials, -br. I am always looking for feedback as to how to improve service, and for additional archive sites; feel free to get in touch with me. --------------------------------------------------------------------------- SUBMITTING SOURCE FOR PUBLICATION Items intended for posting should be sent to games@tekred.TEK.COM; requests for reposts or other queries should be sent to games-request@tekred.TEK.COM. For sites not understanding domain syntax, the address is: ...!tektronix!tekred!games ...!tektronix!tekred!games-request [Many sites talk to tektronix, including but not limited to: ihnp4, cae780, uw-beaver, gatech, watmath, hp-pcd, decvax, cbosgd.] In Australia, Robert Elz is a "sub-moderator"; people there can work with him (kre@munnari.OZ) to get postings out more easily. I expect the backlog to vary greatly, from none to about a week. To avoid overloading the net, I will not post more than 200K/day. If you want verification of arrival, so say in a cover note, or at the beginning of your submission, if it is small. I try to verify that a program works, and if I can't get it to work, I may hold up posting it for a couple of days. When you send mail, MAKE SURE to include a return address relative to some well-known site(s). When all else fails, my conventional address and phone number are: Bill Randle Tektronix, Inc. 625 SE Salmon Redmond, OR 97756 (503) 923-4422 --------------------------------------------------------------------------- THE STRUCTURE OF MOD.SOURCES.GAMES ARTICLES Each posting in mod.sources.games is called an "issue"; there are 100 issues to a volume. The division is arbitrary, and has varied greatly in the past. There are two types of articles in mod.sources.games; sources and "information postings." They can be distinguished by the subject line: Subject: v01INF8: Index for Volume 1 and other info This first word in the title identifies this as the eight info posting in volume one. Similarly, the subject line shown below: Subject: v01i081: Rocket blasters identifies this as the 81st source article in Volume 1. Large sources are broken up into smaller pieces, and have subject lines that look like this: Subject: v01i082: Super Corewars, Part03/12 The first few lines of an article are auxiliary headers that look like this: Submitted by: root@freeware.ATT.COM Mod.sources.games: Volume 1, Issue 82 Archive-name: hangman The "Submitted by" is the author of the program. If you have comments about the sources published in mod.sources, this is the person to contact. When possible, this address is in domain form, otherwise it is a UUCP bang path relative to a backbone site. The second line repeats the volume/issue information for the aide of NOTES sites and automatic archiving programs. The Archive-name is the "official" name of this source in the archive. Large postings will have names that look like this: Archive-name: patch2/Part01 Please try to use this name when requesting that sources be mailed to you. Also, note that the "part number" given in the title, and the archive name given in the auxiliary header need not be identical. --------------------------------------------------------------------------- ACCESSING THE MOD.SOURCES.GAMES ARCHIVE Several sites below will send tapes through the mail. For those sites, send a 1/2" mag tape WITH RETURN POSTAGE and RETURN MAILER. Tapes without postage or mailer will not be returned. No other methods (COD, etc.) are available; please don't ask. 1. Rick Adams (rick@seismo.CSS.GOV) provides archive access to those on the ARPAnet. Access is available directly via anonymous ftp (Outside of 9am-7pm EDT M-F.) The files are in a directory mod.sources.games, then a sub-directory VolumeX. They are named as closely as possible to the names in the Index. Send tape, mailer, and postage to: Rick Adams Center for Seismic Studies 1300 North 17th Street, Suite 1450 Arlington, VA 22209-3871 2. Alan Clegg (abc@ncsuvx.ncsu.edu, abc@[128.109.153.1]) will provide archive access. His host has access to UUCP, INTERNET and BITNET. [ncsuvx.ncsu is not registered yet. In the meantime Alan can be contacted at: abc@mcnc.MCNC.ORG] For access to the archive, contact Alan. 3. David Barto at Megatek provides automatic archiving and retrieval in the same fashion as for mod.sources. David Barto sdcsvax!sdcc6--\ barto@sdcsvax.ARPA ihnp4--!bigbang-!megatek!barto seismo-!s3sun--/ 4. Mike Arms at Sandia will be archiving the articles. They can be a point of contact for those sites in New Mexico needing postings. Note though that they are NOT an ARPAnet site nor do they allow ad lib uucp connections. Those requesting archives should e-mail to Mike. Mike Arms {ucbvax | gatech}!unmvax!sandia!marms 5. Pyramid Technology has an archive arranged topically, and in compressed tar files. They are happy to take new UUCP connections. They are also somewhat willing to make tapes for people to come by and pick up, provided you call WELL in advance and bring lunch money. This is being managed by Claudia Dimmers and/or Carl Gutekunst. Contact pyramid!usenet for more info. 6. Jason at host aeras in San Jose (sun!aeras!jason) has an online archive and has a directory setup for anon uucp. Contact Jason for more details. Jason sun!aeras!jason (408) 432-1200 ext. 365 7. Charlie Boykin at host killer archives games sources (as well as mod.sources and net.sources). The archives are in /net/archive on his system and anon uucp is available. Contact Charlie for details. Charlie Boykin {ihnp4,cuae2}!killer!sysop 8. Robert Elz (kre@munnari.OZ) keeps mod.sources.games in different ways depending on his available disk space; contact him for more info if you're an Australian site. 9. John Gilmore at host hoptoad plans to archive the sources. To get copies of archived stuff, send mail to games-archive@hoptoad, or: {sun,ptsfa,lll-crg,ucbvax}-----\ -- !hoptoad!games-archive {ihnp4,ucsfcgl,psivax,mirror}--/ 10. Of course, I have a complete set of archives. I can mail individual postings, make files available for UUCP, and will send tapes (1600 or 6250 BPI tar). It costs about $5 to send a 2400' tape across the country in a padded envelope via first-class mail. In a real crunch, I might be able to write files onto MS-DOS diskettes; send e-mail before sending floppies! games-request@tekred.TEK.COM 11. Internet sites may also retrieve archives from j.cc.purdue.edu via anonymous ftp. Due to disk space considerations, many of the sources are compressed; these may be recognized by the ".Z" suffix. If you don't have compress & friends, they are in ~ftp/pub/compress.shar for the taking. This is being managed by Rich Kulawiec (Wombat), pucc-j!rsk, rsk@j.cc.purdue.edu. If your host tables don't grok "j.cc.purdue.edu", try "purdue-asc.arpa". They would appreciate it if you would avoid large file transfers in the middle of the day. [Rick also points out that the FTP'able archies also contain mod.amiga, a bunch of kermit sources, news 2.11, rn 4.3, nntp, and whatever else happens to be in ~ftp/pub at the moment.] This is still in the process of being setup for games archiving (game playing is not allowed on their local machines). Contact Rich for access/status info. ***************************************** Other sites may be added in the future. I will update this list and repost occaisionally.