paul@devon.UUCP (04/05/87)
In article <1422@leadsv.UUCP> dan@leadsv.UUCP (Dan Gold) writes: > In article <821@bobkat.UUCP>, vic@bobkat.UUCP (Vic Sohal) writes: > > In article <600004@ui3.UUCP> shovic@ui3.UUCP (John C. Shovic) writes: > > >Does someone have the C source version of Empire??? If so would you > > >please e-mail it to me. I am not on net.sources.games. > > > > > >Thanx in advance. > > > > I would like a (BSD) version also!! > > Time to spread the good word(s) again... [ Dan goes on to tell how to e-mail him to get uucp via diskettes or tape. ] I am posting this here (and cross-posting to rec.games.empire) as it appears that not everyone saw my original posting in net.sources.games. I apologize for those net.land.people who have already seen this. What follows is the article I posted about 2 weeks ago. Please note that in the period of time since my first posting, more than 50 sites have snarfed these sources. Several people sent e-mail to me saying they were successful in compiling empire on their <insert system model here> after slight tweeking of the Makefiles. This includes both BSD and ATT Un*x sites (as I recall). I have directed followups to net.sources.games as that is one of the newsgroups that I most frequently read. - paul === BEGIN ================= net/sources/games/201 ============================= [ No, this article does not contain Empire sources. Sorry. It does, however, tell you how you can *get* them via uucp! ] Back in early February, several people requested the source code to Empire. I responded to each of them saying that I had Empire sources, but that I would NOT mail them. Also, I will not post them because of their size--550K+ including the Empire_Manual which is 104K by itself. What I *will* do (and have done) is make them available via anonymous uucp from my site. The sources are contained in 9 shar files. These files have been compressed with the popular "compress" program using its 12-bit option. Here's what we're talking about. Someone had mentioned that they had a part Fortran, part C version. This version is completely written in C. However, I don't know if it will compile cleanly. I have never attempted to compile Empire here (who has time for games?). The vers.c files says: Version 1.1 Old Empire Oct 1985 (decompiled 1983 from PDP 11/70 object) An "ls -l" of the files: total 523 -rw-r--r-- 1 empire uucp 34688 Mar 22 10:22 Part01.Z -rw-r--r-- 1 empire uucp 27878 Mar 22 10:17 Part02.Z -rw-r--r-- 1 empire uucp 35225 Mar 22 10:16 Part03.Z -rw-r--r-- 1 empire uucp 30386 Mar 22 10:16 Part04.Z -rw-r--r-- 1 empire uucp 25580 Mar 22 10:16 Part05.Z -rw-r--r-- 1 empire uucp 27718 Mar 22 10:15 Part06.Z -rw-r--r-- 1 empire uucp 9518 Mar 22 10:15 Part07.Z -rw-r--r-- 1 empire uucp 51911 Mar 22 10:15 Part08.Z -rw-r--r-- 1 empire uucp 18329 Mar 22 10:15 Part09.Z To obtain these files, you must first place an entry similar to the one below into your L.sys (or Systems under HoneyDanBer) file: empire Any ACU <baudrate> 1-215-398-7543 ogin:-BREAK-ogin:-BREAK-ogin: empire word: anonymous where <baudrate> is any of 300, 1200 or 2400. Then issue the appropriate uucp command to get them. For example: uucp empire!~/Part01.Z /usr/spool/uucppublic would retrieve the Part01.Z file into your uucppublic directory. Note that trying something like "empire!~/Part*" (or any other wildcard combination) probably will *not* work. To get all nine files will require that you issue 9 different commands similar to the one above. If you have any difficulties, contact me via e-mail (address in my .signature below). Happy UUCP'ing. - paul === END =================== net/sources/games/201 ============================= -- +-----------------------------------------------------------------------------+ | paul@devon.UUCP - or - {seismo,ihnp4,allegra,rutgers}!cbmvax!devon!paul | | | +------<< I love work. I could sit and watch people do it all day! >>------+