[comp.windows.x] New xtrek for X11R3, done right this time

ddickey@gonzo.eta.com (Dan A. Dickey) (12/07/88)

I've got a new version of xtrek for release.  First, the basics:
It's on nic.mr.net (192.12.250.5) in pub/xtrek.tar.Z  (anonymous ftp).
It will also soon be on it's way to the moderator of comp.sources.x.

What it does is:
- no more shared memory
- no more multiple programs, only two now:
	one to handle the game, one to enter the game
   (This means ONE program for up to 16 Players!)
- use some of the speedups from the X11R3 "official" xtrek release (in contrib)
      - fonts for the glyphs
- only use X11R3 calls (no messy X10 work arounds)

It has been tested on Sun-4's, Sun-3's (monochrome [bwtwo0] and color [cgfour])
and on an SGI-GT (with patches from mtoy@sgi.com for the X-server).

Basically, what I've done is to make it into an inetd controlled daemon.
And re-written most of the code to deal with X11R3, AND to deal with multiple
players and displays within one program.

If you make any modifications/enhancements to this code, or have ideas for
future release, please contact me.
	-Dan A. Dickey		ddickey@unix.eta.com
Dan A. Dickey    ddickey@gonzo.eta.com