madd@bu-cs.BU.EDU (Jim Frost) (09/27/89)
In article <8909111158.AA06574@expire.lcs.mit.edu> rws@EXPO.LCS.MIT.EDU (Bob Scheifler) writes: |it looks like we'll still be |missing a way to find out which non-window depths are supported on each |screen. We'll look at this. On a related issue, is there any way of finding which colormap entries are defined on a particular colormap? I have been unable to find such information in the manuals. What I would like to do is try very hard to re-use colormap entries on colors that are "close enough" to those in the colormap. Using the XAllocColor() call doesn't work very well for this since it will only return already-allocated colors if it's an exact match for the server. A nice feature might be XGetClosestAllocatedColor() or some such (which I do internally in my application now), which would also alleviate the need to figure out which colors are allocated already for some applications. Another feature that I would really appreciate is to be able to find out just how many colors are available in a colormap (at least approximately, given asynchronicity) without having to call XAllocColorCells() multiple times or having the call fail until my request fits. Am I missing something here, too? E-mail replies appreciated at the address below, but replies here will be found too. Thanks in advance. jim frost software tool & die madd@std.com
rws@EXPO.LCS.MIT.EDU (Bob Scheifler) (09/27/89)
On a related issue, is there any way of finding which colormap entries are defined on a particular colormap? Nope. If I understand you, this would require a protocol extension to do right. Another feature that I would really appreciate is to be able to find out just how many colors are available in a colormap (at least approximately, given asynchronicity) without having to call XAllocColorCells() multiple times or having the call fail until my request fits. Am I missing something here, too? This has also been asked about before. There is no support for this. The only thing you are missing is that, unless you grab the server, the answer you get back could be useless (either too large or too small) by the time you get around to allocating.