pinkas@st860.intel.com (Israel Pinkas) (01/12/90)
Has anyone ported R4 to a TrueColor framebuffer yet? How about 16 bit pixels? Is there generic support in the sample server, or do I get to start from scratch? I have a dumb framebuffer, with a depth of 16. The hardware conforms to TrueColor/DirectColor model, with a 6-6-4 split for RGB. (The RBG colortables are modifiable, but for right now, I'll settle for static colortables.) Any and all help/pointers/code appreciated. I have code to do the actual framebuffer manipulation, but the README file in the cfb directory only mentions 8 bit. -Israel Pinkas -- -------------------------------------- Disclaimer: The above are my personal opinions, and in no way represent the opinions of Intel Corporation. In no way should the above be taken to be a statement of Intel. UUCP: {amdcad,decwrl,hplabs,oliveb,pur-ee,qantel}!intelca!mipos3!cadev4!pinkas ARPA: pinkas%cadev4.intel.com@relay.cs.net CSNET: pinkas@cadev4.intel.com
keith@EXPO.LCS.MIT.EDU (Keith Packard) (01/12/90)
> I have a dumb framebuffer, with a depth of 16. The hardware conforms to > TrueColor/DirectColor model, with a 6-6-4 split for RGB. (The RBG > colortables are modifiable, but for right now, I'll settle for static > colortables.) The sample server CFB code will work on a 16-bit display. Porting is a matter of editing cfbmskbits.c and cfbmskbits.h to conform to the display characteristics. You'll need a reasonable understanding of the contents of those two files to change them appropriately. The rest of the porting process will follow a typical CFB server port, several examples of which are provided with R4. CFB already supports all possible colormap types, if you're hardware only supports direct color and true color, you'll simply need to remove the portions which advertise other visual types to DIX and change the default visual to either true color or direct color. Much of the R4 code is tuned for 8-bit displays, but those portions are carefully ignored in the non 8-bit cases. Naturally, the performance of a 16-bit version of CFB will not be stunning; pixel-size independent code is difficult to optimize. Keith Packard MIT X Consortium
rws@EXPO.LCS.MIT.EDU (Bob Scheifler) (01/12/90)
Has anyone ported R4 to a TrueColor framebuffer yet? The R4 cfb code supports all visual classes. If you want a hack, you can run a cfb-based server with "-cc 4". How about 16 bit pixels? It should be possible to frob the cfb code for this, although you won't be able to take advantage of all the 8-bit optimized code. Most of the colormap code in cfb is pretty generic, although you'll have to massage the static visual definitions a bit.