rick@hanauma (Richard Ottolini) (02/28/90)
The bits within a byte are reversed when the output file of bitmap is the value of SERVER_IMAGE_BITS for an Xview icon. This is on a SPARC. Any suggestion for getting the bits in the right order without having to reverse them in my code?
hvr@kimba.Sun.COM (Heather Rose) (03/07/90)
In article <541@med.Stanford.EDU> rick@hanauma (Richard Ottolini) writes: > >The bits within a byte are reversed when the output file of bitmap >is the value of SERVER_IMAGE_BITS for an Xview icon. >This is on a SPARC. >Any suggestion for getting the bits in the right order >without having to reverse them in my code? When using an X11 bitmap, use the attribute SERVER_IMAGE_X_BITS to create the image. I noticed that this attribute was not documented in the O'Reilly manual. Here's an example using an X11 bitmap as an icon image: #include "icon.bm" ... Icon icon; Server_image icon_image; icon_image = (Server_image)xv_create(XV_NULL, SERVER_IMAGE, XV_WIDTH, icon_width, XV_HEIGHT, icon_height, SERVER_IMAGE_X_BITS, icon_bits, NULL); icon = (Icon)xv_create(obj, ICON, ICON_IMAGE, icon_image, NULL); xv_set(obj, FRAME_ICON, icon, NULL); If you use SunView formatted icons, the same code would look very similar, just use the attribute SERVER_IMAGE_BITS instead. Here's an example using a SunView style icon: short open_bits[] = { #include "open.icon" }; ... Server_image open_image; Icon icon; open_image = (Server_image)xv_create(NULL, SERVER_IMAGE, XV_WIDTH, 64, XV_HEIGHT, 64, SERVER_IMAGE_BITS, open_bits, NULL); icon = (Icon)xv_create(frame, ICON, ICON_IMAGE, open_image, NULL); xv_set(obj, FRAME_ICON, icon, NULL); Regards, Heather