[comp.windows.x] Optimizing Colormap for graphics package

Christian.Molick@CS.CMU.EDU (06/08/90)

I am using a device-independant 3D rendering package called Dore'. With
the particular rendering mode that I am using, Dore' needs a colormap
with a specific subset of the possible RGB permutations similar to that
I find in the default colormap, except it uses all 256 colorcells and has
an order which is critical to Dore', but very different from that found
in
the standard colormap.
Right now I define a virtual colormap for the display window, but this
causes hideous flashing whenever the cursor leaves the display window,
and keeps me from seeing this program's output and that of other
programs I use with it at the same time.
Is there a way I could usurp the default colormap right when X starts so
that other programs will be forced to look for RGB approximations in a
read-only colormap that is set up specifically for use by Dore'?

ChristianM(olick)