[comp.windows.x] Performance of fonts vs. Pixmap bitblt

bjaspan@ATHENA.MIT.EDU (Barr3y Jaspan) (07/17/90)

Is it more efficient (read: faster) to draw pixmaps onto the screen
from within a font or with XCopyArea?  Or, more specifically, what is
the fastest way to blit one of many pixmaps onto the screen with the
sample MIT server?

I am about to embark on writing my second X-based video game.  The
first one (Arkanoid) suffered from performance problems because (I
think) bitblitting the pixmaps was just taking too long.  My second
game (Solarian) is going to have even more activity and I expect
performance to be a real problem.

I suppose "write your own benchmark program" is a possible answer but
I'm hoping someone has already.

Barr3y Jaspan, bjaspan@athena.mit.edu
Student Information Processing Board (SIPB)