[comp.windows.x] Need Help on Definitions

woo@WOONEXT.DSRD.ORNL.GOV (John W. Wooten) (09/21/90)

     Help!
     If anyone knows the definition of any of these terms, please call me
     or send e-mail. Also, if you know of workstation terms (those relevant
     to graphics) that are not on this list, please let me know.  Thanks. 

              real-time texture mapping and stamping

              sub-pixel positioning

              texture storage

              double-buffered alpha, texture alpha, and stencil
                           "accumulation buffer" for real-time interactive special effects
                  (motion blur, progressive anti-aliasing of full scenes,
                   depth-of-field simulation)

              polygons per second (Z-buffered, lighted, with perspective,
                  in triangle mesh)

              RGB anti-aliased 3D (connected) vectors per second

              screen-clear rate (What's a good value for this?)

              perspective interpolation

              deformation animation

              hardware-assisted interference checking

              alpha blending

              polyhedron primitive