[comp.windows.x] Announcing new xtrek version, D3.1

ddickey@aspen04.cray.com (Dan A. Dickey) (10/17/90)

I've put a new version of my xtrek onto two machines:
	expo.lcs.mit.edu	contrib/xtrekD31.tar.Z
	nic.mr.net		pub/xtrekD31.tar.Z
Have fun!
	-Dan

Here is the README file:

This is an updated version of an older xtrek that I released some time ago.
There are at least four versions of xtrek that I know about, all with
different version labeling.  To attempt to clear things up just a little
bit, this will be known as xtrek version D3.1.

In addition to many many bug fixes, which are too numerous to write down
(actually, I can't remember them all...some were quite a while ago!),
there are new features added.

Some of the added features over the last released version:
    - X features:
	- Code to allow resizing the windows.  This will allow xtrek to
	  be played on something with a screen the size of a PC.
	- Bug fixes for the input() routine.  If you use this routine
	  in other multi-user applications, be sure to take a look
	  at the changes here.
	- Attempt to be ICCCM compliant.
		- Window managers that the game was tested under include:
			olwm, twm, mwm

    - Game features:
	- Tractor beams are implemented
	- Copiloting is implemented, though not extensively tested.
	- A "god" ship for the implementor to keep an eye on things.
	- Many changes to the robots.
		- Three types:  Easy, Hard, Very Hard
		- Robots, if friendly & on your team, will aid you.
		- Robots will protect non-system planets.  (New code, not
		  extensively tested)
		- Other changes (don't remember them all)
	- Player ship modification code has been tuned somewhat to allow
	  better playability.


If you need to make ANY changes to this version to make it run on
your system, I'd appreciate receiving some email with notes about what
you needed to change; patches will be smiled upon.

	-Dan A. Dickey		ddickey@cray.com

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Dan A. Dickey      ddickey@aspen.cray.com