dany@pensoft.UUCP (Dany Guindi) (03/27/91)
A question for those who have developed servers for colour displays with large depths: How did you do the colormap? If you have a 36bit colour you do not really want to allocate such a large colourmap, is there a recommended solution? Thanks for any and all hints! --dany guindi pensoft!dany@cs.utexas.edu Pencom Software 512-343-1111
mouse@lightning.mcrcim.mcgill.EDU (der Mouse) (03/28/91)
> A question for those who have developed servers for colour displays > with large depths: How did you do the colormap? I would recommend providing only TrueColor and DirectColor visuals. > If you have a 36bit colour you do not really want to allocate such a > large colourmap, is there a recommended solution? Seems to me the hardware will impose some restrictions on you. It's unlikely that the hardware is (in X terms) 36-bit PseudoColor; a 64-gigaentry hardware colormap would take up a lot of silicon. So, I would say you should present an X visual that matches what the hardware does, which is probably 12/12/12 TrueColor or DirectColor. If the hardware makes it possible, it might be nice to present an 8-bit PseudoColor visual, preferably with multiple installed maps, but that's a bit of a frill, IMO. der Mouse old: mcgill-vision!mouse new: mouse@larry.mcrcim.mcgill.edu