leo@krabat.marco.de (Matthias Pfaller) (05/21/91)
cdungeon, recently posted to comp.sources.games, compiles and runs with out any problems on minix/68k with c68. The only thing a zork-player has to take care of is that cdungeon has a much more stupid parser then later infocom-products. Highlights: To enter a vehicle you have to use "board" (not enter) To exit a vehicle you have to use "disembarge" (not leave, exit, get out, ...) To walk through something you have to use "walk through" (not "go through") Matthias (leo @ marco.de) PS: This is a must for every infocom-fan
david@doe.utoronto.ca (David Megginson) (05/22/91)
In <865@krabat.marco.de>, Matthias Pfaller writes: > cdungeon, recently posted to comp.sources.games, compiles and runs with out > any problems on minix/68k with c68. I tried to compile it with c68 in 16-bit mode and it kept crashing, so I shut down all of my other processes and cranked up gcc in 32-bit mode (I don't have a 32-bit library for c68 yet). The 32-bit version runs fine. David -- //////////////////////////////////////////////////////////////////////// / David Megginson david@doe.utoronto.ca / / Centre for Medieval Studies meggin@vm.epas.utoronto.ca / ////////////////////////////////////////////////////////////////////////
leo@krabat.marco.de (Matthias Pfaller) (05/28/91)
In article <1991May22.111751.24144@doe.utoronto.ca>, david@doe.utoronto.ca (David Megginson) writes: > > In <865@krabat.marco.de>, Matthias Pfaller writes: > > cdungeon, recently posted to comp.sources.games, compiles and runs with out > > any problems on minix/68k with c68. > > I tried to compile it with c68 in 16-bit mode and it kept crashing, > so I shut down all of my other processes and cranked up gcc in 32-bit > mode (I don't have a 32-bit library for c68 yet). The 32-bit version > runs fine. > > David I have compiled it in 16-bit mode and it works (for me). Maybe because I have changed #define NULL 0 to #define NULL ((void *)0) in stdio.h? Matthias