[ut.theory] Soviet visitors

sjb@cs.toronto.edu (Stephen Bellantoni) (09/30/89)

>From Evangelos Milios:

> 
> Next Tuesday, October 3, three prominent computer scientists from the
> Soviet Union will be visiting our department.  Giorgi Adelson-Velsky
> is the inventor of AVL trees, and a solid theoretician. This is his
> first trip outside the USSR (he was "on ice" before glasnost). A
> second guy in the group is Misha Donskoy, developer of the KAISA chess
> program (world champ some time ago).
> 
> I attach the abstracts describing the work of the Soviet visitors.
> Please send me e-mail if you would like to spend some time with them.
> I expect the visitors to arrive here in late morning. Misha Donskoy
> will give a talk at 4-5pm on computer chess.
> 
> Thank you,
> Evangelos
> 
>   On search ordering under time pressure.
>   
>   G.M. Adelson-Velsky, V.L.Arlazarov (M. Donskoy, translator)
>   Institute for Systems Studies, Moscow, USSR
>   
>   	In the talk the properties of probabilistic features of positions 
>   and moves are considered.  Using values of them one can make 
>   decisions on the search order under given time restrictions on move 
>   choice.  The heuristic rules are proposed for the choice of next move 
>   to be searched in the depth of the tree and for the intermediate re-
>   evaluations of heuristic values of game tree positions.
>   
>   DEFINING PROBABILISTIC PROPERTIES OF A GAME
> 
>   G.M. Adelson-Velsky (M. Donskoy, translator)
>   Institute for Systems Studies, Moscow, USSR
>                    (work with V.P.Akimov)
> 
>  In the talk the game of two opponents with full information is considered and 
>  ways to define probabilistic properties of the game and of the heuristic 
>  estimations of its positions are investigated.
>  
>  There will be stated conditions upon which the distribution of types of 
>  positions in large enough depth of a tree does not depend of the type of the 
>  root position of the tree.  The dependence of utmost distribution from the 
>  probabilistic game feature values and from heuristic estimation function is 
>  determined.  Using these results it is possible to determine these 
>  probabilistic feature values by the statistic investigation of the game tree.
>   
>   Computer Chess and Artificial Intelligence
>   
>   M.V. Donskoy
>   Institute for Systems Studies, Moscow, USSR
>   
>   	Computer Chess for a long time used to be a classical AI 
>   problem.  Is it true now?  Yes, because following vital AI problems 
>   could be solved using Computer Chess:
>   	- How to understand the program's behavior;
>   	- How to transfer local knowledge to global knowledge base;
>   	- How to plan the program's activity.
>   	There are specific computer Chess problems.  Some of them are 
>   very difficult and still not solved.  They will be listed in the talk.  
>   Their connection with AI will be discussed.
>   
>   
>   Computer Chess and Applied Problems.
>   
>   M.V.  Donskoy
>   Institute for Systems Studies, Moscow, USSR
>   
>   	When one looks for the solution of an applied problem he 
>   usually uses hierarchical search.  How to carry out this search is very 
>   important for several reasons.  This problem is well known in the 
>   literature on Branch-and-Bound Method.  In the talk the connection 
>   between the BB and the Alpha-Beta Method for Computer Chess will 
>   be discussed and the possibility of different search reduction 
>   methods will be shown.  With this goal in mind the exact posing of a 
>   search reduction problem will be given.  Some other possibilities to 
>   utilize Computer Chess methods will be discussed.
> 
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