alibaba@ucscb.UCSC.EDU (Alexander M. Rosenberg) (11/17/88)
I was at a close arcade (Galactican in Santa Clara) and saw a new video game by Atari, called Assault. The key thing about the game is that the player stays stationary, and the screen bits rotate around the player when he turns. If this is in fact what it appears to be (a very fast (might be hardware) bit rotator) then I would be interested in finding the basic algorithms used. Any info is appreciated. Please respond by email. ------------------------------------------------------------------------------- - Alexander M. Rosenberg - INTERNET: alibaba@ucscb.ucsc.edu - Yoyodyne - - Crown College, UCSC - UUCP:...!ucbvax!ucscc!ucscb!alibaba- Propulsion - - Santa Cruz, CA 95064 - BITNET:alibaba%ucscb@ucscc.BITNET - Systems - - (408) 426-8869 - Disclaimer: Nobody is my employer - :-) - - - so nobody cares what I say. - -
mdf@ziebmef.uucp (Matthew Francey) (11/21/88)
Please send it to me too! I am an Assault freak. I have spent much time playing the thing wondering how the heck that rotation is done. My best guess right now is that since hardware line drawing seems a simple enough task one would use similar hardware to (instead of deposit values into the pixels in memory) actually scan the display memory along the "drawn" line rather than the normal orthogonal scan. Thanks!