[rec.games.hack] Two Nethack 2.3 minor bugs fixed

jcc@axis.fr (Jean-Christophe Collet) (05/20/88)

Hi folks,

Me again, with two minor bugs fixed :

	1) I succeeded in getting the folowing inventory :

		Armors
		a - a +0 elven cloak (being worn)
		x - a cursed +0 elven cloak (being worn)
		...
	When you only wear an elven cloak, you can wear another one on top
	of the first ( One for the front & one for the back :-) )
	Here is the fix :
	
		
do_wear.c : line 183 in doweararm()
was :
		if(uarm) {
			if(otmp->otyp != ELVEN_CLOAK || uarm2) {
				pline("You are already wearing some armor.");
				err++;
			}
		}
modify it to :
		if(uarm) {
!			if(otmp->otyp != ELVEN_CLOAK || 
+				uarm->otyp == ELVEN_CLOAK || uarm2) {
				pline("You are already wearing some armor.");
				err++;
			}
		}

	2) Sometimes, here, our Archeologist (Ninja...) starts with 3 pick-axes
	   or 2 large boxes (3 blindfolds) etc...
	   It comes from the GRENADES code which, in mkobj.c, forces the
	   quantity to be different from 1 and in ini_inv (from u_init.c)
	   the exact nature (obj->otyp) of the generated object is set after
	   mkobj has been called...

	   so here is a possible fix :

in u_init.c, line 549 (here, probably different anywhere else) in ini_inv()
was :
		if(obj->olet == WEAPON_SYM){
			obj->quan = trop->trquan;
			trop->trquan = 1;
		}
modify it to :
		if(obj->olet == WEAPON_SYM){
			obj->quan = trop->trquan;
			trop->trquan = 1;
!		} else
+			obj->quan  = 1;

Happy hacking
jcc

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jcc@axis.fr             ! "An artificial intelligence is better than none !"
..!mcvax!inria!axis!jcc ! "Artificial intelligence matches natural stupidity !"
Collet jean-christophe  ! "Objets inanimes avez vous donc une ame ?"
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mcgrath@tully.Berkeley.EDU.berkeley.edu (Roland McGrath) (05/21/88)

The first of these is not a bug.  Leave it alone.