[rec.games.hack] Hack/Nethack and Xenix

jtc@tessera.UUCP (J.T. Conklin) (10/13/88)

In article <17278@adm.ARPA> XBR1YD3O%DDATHD21.BITNET@cunyvm.cuny.edu writes:
>I have problems running Hack or Nethack on a machine with
>SCO Xenix. When I use the ready compiled version 1.0.2 of Hack
>distributed on the SCO Games Disk, the program crashes with the
>message "memory fault", when I try to get below level 27.
>

I have found three bugs in SCO's hack.  Here is the fix for one, and 
how the others can be avoided.

  * SCO linked hack without enough stack space.  This causes it to dump
    core when you get to a maze level.  Fix by doing a "fixhdr -F 3000"
    to the hack executable, "/usr/games/lib/hackdir/hack."

  * Wishing for an item that doesn't exist, or misspelling one that does,
    causes hack to dump core.  No fix for this, just be _very_ careful
    when wishing.

  * Engraving with your finger drops a cursed weapon.  Strong willpower
    will keep you from exercising this bug to your own advantage.

By the way, wizard mode is enabled for the account "eric"
Just hack -D and away you go.

	-- jtc

-- 
J.T. Conklin	(..!ubc-cs!fornax!syssol!seacbc!tessera!jtc)
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