quasar@tbell.ctt.bellcore.com (Laurence R. Brothers) (12/01/88)
Before I get to the spoilers, I should say that this is a very playable game with great graphics, but wrong moves tend to get you immediately killed, so it is rather annoying. I am currently stuck trying to figure out which milieu to go to first. I've had some success in India, but am stuck at the front door of the locked house, and also cannot figure out what to do with the woman playing the sitar. The other three milieux have me more or less completely stymied (get killed by a bear in the Pleistocene, get killed by a trap door in Egypt, and don't get anywhere in Mexico....). So, I'd like some help too.... Anyhow, here are some spoilers for the secret passage: Spoiler Level 1: There is something around in the house you can use to disable the high voltage. Spoiler Level 2: It doesn't do anything else or have any other obvious function. Final Spoiler: Take the ornamental orb from the study on the first floor and drop it in the room with the passage (or carry it, if you want....) Laurence R. Brothers (quasar@ctt.bellcore.com) Bellcore -- Computer Technology Transfer -- Expert Systems Development "There is no memory with less satisfaction in it than the memory of some temptation we resisted." -- James Branch Cabell