[rec.games.misc] Patch for Mac Wizardry

dcbii@ncrcae.Columbia.NCR.COM (dcbii) (08/29/89)

Does anyone know of a patch for Mac Wizardry (Proving Grounds) that will
eliminate the need for the key disk?  (Please let me explain.)

I have a fairly old version of the program that runs fine on my 512K unenhanced
Mac.  Unfortunately, it does not run on my new IIcx.  However, you can put the
game in demo mode by reinserting the scenario disk instead of the master disk.
This works even on the IIcx.  However, the key disk routine bombs on the IIcx
if the master disk is inserted when it asks for the master disk.  The bomb is
ID=1.  I believe the game would work fine on the IIcx, if the key disk routine
was eliminated.

If it's not too expensive, I would be interested in a new version of the
program, but in the mean time, I would like to patch Wizardry so I can continue
to use it.  I really like the game, and I'm anxiously awaiting the chance to
purchase the further scenarios for the Mac, if and when they become available.
I certainly hope they are in the works.


Dave Barnhart
NCR Corp.
Engineering & Manufacturing
West Columbia, SC  29169

cjp@Apple.COM (Chris Plummer) (08/29/89)

In article <4981@ncrcae.Columbia.NCR.COM> dcbii@ncrcae.Columbia.NCR.COM () writes:
>Does anyone know of a patch for Mac Wizardry (Proving Grounds) that will
>eliminate the need for the key disk?  (Please let me explain.)
>
>I have a fairly old version of the program that runs fine on my 512K unenhanced
>Mac.  Unfortunately, it does not run on my new IIcx.  However, you can put the
>game in demo mode by reinserting the scenario disk instead of the master disk.
>This works even on the IIcx.  However, the key disk routine bombs on the IIcx
>if the master disk is inserted when it asks for the master disk.  The bomb is
>ID=1.  I believe the game would work fine on the IIcx, if the key disk routine
>was eliminated.
>
>If it's not too expensive, I would be interested in a new version of the
>program, but in the mean time, I would like to patch Wizardry so I can continue
>to use it.  I really like the game, and I'm anxiously awaiting the chance to
>purchase the further scenarios for the Mac, if and when they become available.
>I certainly hope they are in the works.
>
>
I sent for an upgrade a week or two ago.  It supposedly will make it work
on a Max IIx.  It cost $8 plus I had to send in the master disk.  I'll let
you know more about it when it arrives.

  
Chris Plummer                                              AppleLink: PLUMMER1
Communications Product Development                     internet: cjp@Apple.com
Apple Computer, Inc.              UUCP:  {amdahl,decwrl,sun,unisoft}!apple!cjp

trebor@biar.UUCP (Robert J Woodhead) (08/29/89)

dcbii@ncrcae.Columbia.NCR.COM (dcbii) writes:

>Does anyone know of a patch for Mac Wizardry (Proving Grounds) that will
>eliminate the need for the key disk?  (Please let me explain.)

A new, much improved version of Mac Wizardry is coming out this fall.  It
will fix your problem.  Upgrades will be cheap.

-- 
(^;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-;^)
Robert J Woodhead, Biar Games, Inc.   !uunet!biar!trebor | trebor@biar.UUCP
  ``I can read your mind - right now, you're thinking I'm full of it...''