g1@drivax.UUCP (Bruce Holloway) (03/26/90)
I'm looking for the sources and/or DOS executable forms of one of two text adventure creating languages I've seen over the years but can no longer find. They are: Dungeon Definition Language and Adventure Definition Language. Both (I'm told) provide the means to write text adventures without having to do the tedious "how does one get something, etc." bits. I started writing a text adventure a few years back, and had actually written something similar to these, but I don't even have that stuff any more, and I don't feel like rewriting it. Can anyone tell me how to get either of these? I'd really like to have the source, if I could get it, that works on any machine. I can make it work on the PC. 'Course, save work if I could get a version already ported to the PC. Thanks, Bruce -- ******************************************************************************* * Bruce Holloway - Terminal Netnews Addict uunet!amdahl!drivax!holloway * * ALBATROSS, ATARI*TROS @ Plink ALBATROSS @ Delphi *
jrferro@wheaties.ai.mit.edu (Jon R Ferro) (03/27/90)
In article <9SRGAKL@drivax.UUCP> g1@drivax.UUCP (Bruce Holloway) writes: >I'm looking for the sources and/or DOS executable forms of one of two >text adventure creating languages I've seen over the years but can no >longer find. > >They are: Dungeon Definition Language and Adventure Definition >Language. Both (I'm told) provide the means to write text adventures >without having to do the tedious "how does one get something, etc." >bits. The C sources to both ADL and another adventure-authoring system, ADVSYS, were posted to comp.sources.games several years ago. They are available in volume 2 of the comp.sources.games archive on ftp.uu.net (via anonymous ftp). According to the documentation supplied with the sources, ADL will compile on BSD Unix, HPUX, MS-DOS, and AmigaDos by making changes to one header file. I had no difficulty building the system on BSD with GCC. I have no idea if ADVSYS will compile on DOS, but I had no problem with it on BSD. Both systems come complete with manuals and with "standard libraries" of routines designed to overcome the "having to do the tedious bits" problems. I have not worked with either system long enough to determine whether one is technically superior to the other, so I will have to assume that it is a matter of personal preference. Given that, my personal preference leans toward ADL. Hope this helps! -- Jon Ferro jrferro@ai.mit.edu MIT Transportation Modelling Research Center, Documentation Committee char*s="char*s=%c%s%c;main(){printf(s,34,s,34);}";main(){printf(s,34,s,34);}
bobm@anasaz.UUCP (Bob Maccione) (03/30/90)
In article <7474@rice-chex.ai.mit.edu> jrferro@rice-chex.ai.mit.edu (Jon R Ferro) writes:
*
*The C sources to both ADL and another adventure-authoring system,
*ADVSYS, were posted to comp.sources.games several years ago. They are
*available in volume 2 of the comp.sources.games archive on ftp.uu.net
*(via anonymous ftp).
*
Due to the fact that my system doesn't have anonymous ftp capability,
could someone please either post or sent me the ADL system.
thanks
bob