[rec.games.misc] Sands of Fire problem - known bug, fix available

carlton@apollo.HP.COM (Carlton B. Hommel) (09/15/90)

jcoper@ccu.umanitoba.ca (D. Joseph Creighton) sez:
>Anyone know why tanks in your formation will *not* follow you down the 
>assigned route?

This is a bug, not a feature, and has been fixed in the next release
for the Mac.  Call 360 computing at (408) 879-9144.  Tell them the
version number from the Get Info box, and you should be able to arrange
for the newer release.

[ Editorial comment - the first thing I do after buying a game is
  to call the company, and see what their latest version is.  You 
  don't know how long it's been sitting on that shelf...]

Sands of Fire is a tank simulation.  You have a driver view, with
engine controls, a commander/gunner view, and a senario map.  There
is a poor attempt at a Hall of Fame, with medals.

Even with all your tanks in the correct formation, I found the game
rather boring.  (My 5 yr old likes it, though.)  To much arcade
shoot-em-up, and not enough thinking required.

It is realistic; shooting at the frontal armor of a Tiger is pretty
futile, the Matilda tank is pitiful, and PzIIIs die easy.  However, the
computer opponent is stupid.  The game crawls on a Plus, and is slow on
an SE.  It was fast enough on a IIci, but was still B&W with a small
screen.

You control one of four tank speeds, which way the turret moves, a main
gun with AP, HP, and WP shells, a machine gun, and the platoon
formation.  You drive for a while, shoot a bunch of German units that
generally ignore you, and then drive to the next bunch.  There is no
ability to modify or create new senarios, and the existing ones get
repetitious after a while.  The fellow on phone support agreed that
the difficulty level menu didn't seem to do anything.

But then, I hate flight simulators, too.  If you want to drive around
in your tank, machine gunning jeeps and soldiers, and hear enemy tanks
explode, this might be for you.

Carl Hommel
carlton@apollo.hp.com