jmellby@m2.csc.ti.com (John Mellby) (01/16/91)
I resumed my quest for the solution of Dungeon Master this weekend, and blazed through level 6, 8 (I don't have all the keys for 7 yet) and am well into level 9 (the "rats" and wild boars are tough!). I seem to keep picking up items whose utility is unclear, both for weapons and other items. For example, which of the weapons is best? I have two vorpul blades, a battle axe, Delta (sword), Mace of Order, and a few others. I can't carry all of these for the characters are too encumbered and move slowly. Does anyone know which is best? What are the magic boxes for, i.e. why should I "Freeze Life", and why are there two colors of boxes? What about these other items? Necklace ? Jewel Symal (Adds to anti-magic) Gem of Ages Ekkhard Cross Choker Pendant Feral And finally, how does one use the bow/crossbow? It just tell me I have to have ammunition. I have arrows but how do I get them to the bow and fire them? Surviving the American Dream John R. Mellby Texas Instruments jmellby%skvax1.ti.com P.O.Box 869305, MS 8513 Plano, Texas, 75086 (214)517-5370 (214)575-6774 (work)
gordon@osiris.cso.uiuc.edu (John Gordon) (02/14/91)
jmellby@m2.csc.ti.com (John Mellby) writes: >I seem to keep picking up items whose utility is unclear, both >for weapons and other items. For example, which of the weapons is >best? I have two vorpul blades, a battle axe, Delta (sword), Well, Vorpal Blades are useful in fighting ghostly types. >What are the magic boxes for, i.e. why should I "Freeze Life", and >why are there two colors of boxes? "Freeze Life" temporarily freezes your opponents. Useful for bashing them/evading them. The green ones last longer. > Pendant Feral :: This adds to something, can't remember what. >And finally, how does one use the bow/crossbow? It just tell me >I have to have ammunition. I have arrows but how do I get them >to the bow and fire them? To fire arrows, thay have to be in your ready hand. You *did* read the manual, didn't you? (You *did* *buy* this game, right?)