flax@suadb.UUCP (Jonas Flygare) (08/18/87)
I get a bus error with the accompanying core dump every time I teleport out of a shop. Before I try to find what went wrong.. Anyone out there got a fix? -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | "Go to the Huntington Gallery and hold a razor blade a quarter of | | an inch away from "The Blue Boy" and shout "Ding dong, ding dong...""| | flax@suadb.UUCP (Jonas Flygare) | | jonasf@kuling.UUCP | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
eeh@mitisft.Convergent.COM (Ed Hall) (08/21/87)
In article <286@suadb.UUCP>, flax@suadb.UUCP (Jonas Flygare) writes: > > I get a bus error with the accompanying core dump every time I > teleport out of a shop. Before I try to find what went wrong.. > Anyone out there got a fix? > -- The fix is in the file shk.c. There are 2 occurances of the line: mm = enexto(mm.x, mm.y); Change both lines to: enexto(&mm, mm.x, mm.y); Other possible bugs I haven't looked at yet: 1) Sometimes when I start a game, my character(@) and the dog occupy the same location on the screen. 2) When I was testing the above bug fix in WIZARD mode, I found a lot of shops with several doors. I don't know if this happens in a regular game or not (or if it is wrong). 3) If I remember right, monsters follow you down stairs. They don't do that anymore. It makes it to easy to escape. Ed Hall
tom@uw-warp.UUCP (F. Thomas May) (08/24/87)
In article <228@mitisft.Convergent.COM> eeh@mitisft.Convergent.COM (Ed Hall) writes: >Other possible bugs I haven't looked at yet: >1) Sometimes when I start a game, my character(@) and the dog occupy the >same location on the screen. >2) When I was testing the above bug fix in WIZARD mode, I found a lot >of shops with several doors. I don't know if this happens in a regular game >or not (or if it is wrong). In wizard mode, a shop (or other interesting room) is made on each level regardless of whether a suitable room (one having only one door) is available or not. >3) If I remember right, monsters follow you down stairs. They don't do >that anymore. It makes it to easy to escape. Only a small set of monsters follow you up/down stairs in both hack 1.0.3 and Nethack. >Ed Hall I've sent in about 10 minor bug fixes to Mike. Hopefully they'll appear when he gets back. They include some spelling errors, "you" not being capitalized in a few places, using xputs in cornline and pager to handle delays correctly, etc. If anybody wants them sooner, I can post. -- Tom May uw-nsr!uw-warp!tom@beaver.cs.washington.edu uw-beaver!uw-nsr!uw-warp!tom