[comp.sources.bugs] Conquest

wigle@canisius.UUCP (Ken Wigle) (10/30/87)

  I have trouble getting the conquest package to compile. When I try
 and put all the files together - I get "_chr" undefined. I tried to
 change the library and mentioned in the README file but I could
 not get the thing to compile. Can anyone help?

                          Thanks,
                               Ken


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holloway@drivax.UUCP (Bruce Holloway) (11/02/87)

If you change all the calls to "raw" and "noraw" to "crmode" and "nocrmode",
carriage return will start working correctly.

The program has odd ideas of when to redraw the screen... when you're at the
far left of the playing area, it only updates the relevant character cell when
you redesignate, but anywhere else, it redraws the entire screen.

Also, the amount of gold left appears and disappears at random times. MARCH
mode doesn't seem to add to the movement. There's no documentation about
the difference between ATTACK, DEFEND, and GARRISON, except that for GARRISON,
you can't move anywhere.  What does it mean to make more fortress points?

There was a bug that wouldn't allow you to buy a 10% reproduction rate, even
though it should be allowed, due to a bad test. When setting up a country,
it is possible to buy many magic powers, but they don't show up on the display.
When it starts costing 200,000 jewels to buy a magic power, the prompts
are not changed to reflect this. If you can't get any more magic powers but
try for some anyway, your money gets deducted for no return.

There is no way to delete a country you no longer want to play. "Vegetation"
is misspelled throughout the game. Some of the prompts are very vague about
what sort of information they want. There should be some way of finding out
who is playing the country - who is REALLY playing the country. Etc.

The game pretty much works, though the NPC nations are easily lead. Even the
most belligerent can be convinced to form a confederacy with you. NPC nations
never buy more magic powers - they should. They also don't seem to buy any
ships.

The map is badly designed, with resources and land types seemingly chosen
at random. Better to use a quick fractal algorithm to allocate terrain and
resources, adjusting the cut-off depth to get the correct percentage of
land vs sea, etc.

"Deserts" are pronounced unliveable even if you have DERVISH or DESTROYER
power. The terrain around your capital does not become a desert, as documented,
if you have these powers.

The game has to be learned by trial-and-error... since there is no documen-
tation on how to play the game. Who'd ever think that "quitting" would save
the move? I spent a long time looking for a "Save and Exit" command.

When "p"icking armies, there's no way to select armies beyond that little
display. There is no way to retract a move. Automatic civilian movement comes
as a big surprise.

Error messages like "wrong, oh moosebreath" don't give any indication of the
problem. There doesn't seem to be any way to actually WIN the game if you
have a confederacy with another player - since you can't attack them.

While in "god" mode, it's possible to suddenly jump out of god mode and
land as another country - this happened while looking at some diplomacy
stuff. The (R)ead messages screen is sometimes munged by the "next page"
messages.

It's not mentioned in the documentation that only merchant ships can carry
soldiers - this doesn't make alot of sense. Why not warships?

Some prompts require <returns> while others don't (such as the options under
the 'a'rmy and 'f'leet screens), which can cause minor problems. Should be
consistent.

- Bruce
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* Bruce Holloway - Terminal Netnews Addict       uunet!amdahl!drivax!holloway *
* ALBATROSS, ATARI*TROS @ Plink                            ALBATROSS @ Delphi *
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