chris@spock (Chris Ott) (11/03/87)
To the author(s) of the game "Conquest": I tried to send mail, but got no response, so I'm posting it. I had a few problems getting it to compile, but I fixed them myself. I would have posted my fixes, but it seems that other people have already. Here are the the bugs I have found so far: 1) Your program only accepts UNIX's newline as an input terminator, NOT the return key. It would be best if it accepted both. In case you don't know, the RETURN key is ^M or character code 13 (decimal). The NEWLINE key is ^J or 10 (decimal). 2) It took me quite some time to figure out how to use the armies. This should be documented at least a little bit and, as far as I can see, it isn't at all. 3) What are movement points, and how do you get more of them? I have an army stuck out in the middle of nowhere because they ran out of movement points. Again, LET'S SEE SOME DOCUMENTATION!! 4) Finally, let's see some better documentation for the commands. The existing list is not very self-explanatory. I apologize if it sounds like I'm flaming you, but I just spent an hour trying to figure this out, and I didn't get very far. I am not familiar with UNIX games like Empire or others. The only ones I have experience with are Hack and Rogue. My temper just gets out of hand sometimes. Tell me what's wrong (if you want to) and get back to me. If nothing else, at least it LOOKS interesting. I'd like to play with it for a while. Thanks, Chris Chris Ott | Computer-Aided Engr. Lab | Chinese saying: "He who speak with forked University of Arizona | tongue, not need chopsticks." chris@spock.ame.arizona.edu |
rwhite@nusdhub.UUCP (Robert C. White Jr.) (11/05/87)
In article <404@amethyst.ma.arizona.edu>, chris@spock (Chris Ott) writes: > 3) What are movement points, and how do you get more of them? I have an army > stuck out in the middle of nowhere because they ran out of movement > points. Again, LET'S SEE SOME DOCUMENTATION!! Chris, games like conquest [and I guess empire, thou I don't have it (hint, hint, hint )] require a "world-wide" update to be done on them. for conquest it is "conquest -x" which represents the "end of the year". your system should be setup to do this every night, or if you are playing solitare, you should do this between every "turn" you take. This lets the NPC's take their turns, and is the time durring which battle is resolved. Feature Note: Anybody can "conquest -x" which has the negitive side effect that one person can cheat by taking 30 turns one night while the computer makes the moves for all the players who didn't. The computer makes CRAPPY moves for player nations. i.e. you will nearly be killed off if there are any enemies near your borders and you miss a few turns. Rob.
obie@dartvax.UUCP (Timothy D. Notestein) (11/06/87)
I have spoken with the author of CONQUEST (Ed Barlow) .. He was very much interested in people's reactions to cnquest. My own experience was that I forgot to include curses, and have a broken make utility. After a coulpe calls to/from him (aren't 800 nmbers great? :-) I got it to work. And Ed was in the sticky position of his macine being unwilling to send a game out over the phone line. That's why the delay in getting it out. And, this is a FIRST release, without the time attendant to "real" documentation. Obie
saponara@batcomputer.tn.cornell.edu (John Saponara) (11/10/87)
BUG REPORT FOR CONQUEST: Nov 10, 1987 On lines 151-156 in combat.c it reads: } ! unit[count]=armynum ; owner[count]=country; count++; } if(valid==1) navalcbt(); This should change to: } ! unit[count]=nvynum ; owner[count]=country; count++; } if(valid==1) navalcbt(); This doesn't have Ed Barlow's stamp of approval, but it's a pretty obvious fix if you look at the nearby code. Eric Haines