ajw@donk.UUCP (ajw) (10/19/88)
I mailed this response, but strongly suspect it didn't get through. In case anyone is interested... dean@coplex.UUCP (Dean Brooks) wrote (heavily edited): > I have just recently obtained a copy of the source to ADL, the > Adventure Definition Language used to create any kind of adventure. > > It seems that ADLRUN does weird things (like core dump or ignore > all input) whenever I compile ANY adventure. This includes EVERY > sample game released with ADL (let alone any I would write). I had just the symptoms described when porting ADL to the Atari ST. In .../adlcomp/routcomp.c, change the last statement of getglob() from newcode ( CALL, 2L ); to newcode ( CALL, (int16) 2 ); -- Alan Waldock ...{tektronix|sun}!ogcvax!omepd!ihf1!mdt!ajw Intel Corp, HF2-37 OR ...uunet!littlei!ihf1!mdt!ajw 5200 NE Elam Young Pkwy OR EVEN ajw@mdt.hf.intel.com Hillsboro, OR. 97124-6497 OR IF ALL ELSE FAILS (503) 696-2478 Opinions individual author's. Read before breaking seal. No warranty implied.