[comp.sources.bugs] ADL

ajw@donk.UUCP (ajw) (10/19/88)

I mailed this response, but strongly suspect it didn't get through.
In case anyone is interested...

dean@coplex.UUCP (Dean Brooks) wrote (heavily edited):
>    I have just recently obtained a copy of the source to ADL, the
> Adventure Definition Language used to create any kind of adventure.
> 
>    It seems that ADLRUN does weird things (like core dump or ignore
> all input) whenever I compile ANY adventure.  This includes EVERY
> sample game released with ADL (let alone any I would write).

I had just the symptoms described when porting ADL to the Atari ST.
In .../adlcomp/routcomp.c, change the last statement of getglob() from
	newcode ( CALL, 2L );
to
	newcode ( CALL, (int16) 2 );

-- Alan Waldock                 ...{tektronix|sun}!ogcvax!omepd!ihf1!mdt!ajw
Intel Corp, HF2-37               OR            ...uunet!littlei!ihf1!mdt!ajw
5200 NE Elam Young Pkwy           OR EVEN               ajw@mdt.hf.intel.com
Hillsboro, OR. 97124-6497          OR IF ALL ELSE FAILS       (503) 696-2478
                                
Opinions individual author's. Read before breaking seal. No warranty implied.