olu@sysauto.UUCP (Olumide O. Emuleomo) (08/07/90)
C++ has these <new> and <delete> operators that are used in constructors and destructors. I assume that these operators are the equivalent of malloc() and free(). My question is, with so much MALLOCing and FREEing going on, how do C++ implementations avoid memory fragmentation and a decrease in program performance? Any comments will be appreciated. We are think of converting to the language of the nineties (C++ ?) but we don't want to revert to the performance of the sixties!!! Emuleomo O.O. (olu@sysauto.UUCP) -- -Remember. It doesn't matter if you win or lose; As long as you win!