[comp.misc] Memory Fragmentation in C++

olu@sysauto.UUCP (Olumide O. Emuleomo) (08/07/90)

C++ has these <new> and <delete> operators that are used in constructors
and destructors.  I assume that these operators are the equivalent of malloc()
and free().  My question is, with so much MALLOCing and FREEing going on, how do
C++ implementations avoid memory fragmentation and a decrease in program
performance?

Any comments will be appreciated.  We are think of converting to the language
of the nineties (C++ ?) but we don't want to revert to the performance of
the sixties!!!

Emuleomo O.O.   (olu@sysauto.UUCP)
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