[comp.misc] Real Programmers

wtm@bunker.UUCP (Bill McGarry) (02/17/89)

In <1180@argon.siesoft>, David Allsopp (daa@siesoft) writes:

>BTW, anyone else remember (and could re-post) the story about the Real
>Programmer, working on a machine with drum memory, who wrote a program
>with an infinite loop that nevertheless terminated?

I don't know the original author of this but here it is anyway.

				Bill McGarry
				Bunker Ramo, Shelton, CT
				(203) 337-1518

     PATH:  {oliveb, philabs, decvax, fortune, yale}!bunker!wtm
	wtm@bunker.uucp




              Real Programmers write in Fortran


Maybe they do now,
in this decadent era of
Lite beer, hand calculators and "user-friendly" software
but back in the Good Old Days,
when the term "software" sounded funny
and Real Computers were made out of drums and vacuum tubes,
Real Programmers wrote in machine code.
Not Fortran, not RATFOR.  Not, even, assembly language.
Machine Code.
Raw, unadorned, inscrutable hexadecimal numbers.
Directly.

Lest a whole new generation of programmers
grow up in ignoreance of this glorious past,
I feel duty-bound to describe,
as best I can through the generation gap,
how a Real Programmer wrote code.
I'll call him Mel,
because that was his name.

I first met Mel when I work to work for Royal McBee Computer Corp.,
a now-defunct subsidiary of the typewriter company.
The firm manufactured the LGP-30,
a small, cheap (by the standards of the day)
drum-memory computer,
and had just started to manufacture
the RPC-4000, a much-improved,
bigger, better, faster -- drum-memory computer.
Cores cost too much,
and weren't here to stay, anyway.
(That's why you haven't heard of the computer, or the computer.)

I had been hired to write a Fortran compiler
for this new marvel and Mel was my guide to its wonders.
Mel didn't approve of compilers.

"If a program can't rewrite its own code,"
he asked, "what good is it?"

Mel had written,
in hexadecimal,
the most popular computer program the company owned.
It ran on the LGP-30
and played blackjack with potential customers
at computer shows.
Its effect was always dramatic.
The LGP-30 booth was packed at every show,
and the IBM salesman stood around
talking to each other.
Whether or not this actually sold computers
was a question we never discussed.

Mel's job was to re-write
the blackjack program for the RPC-4000.
(Port?  What does that mean?)
The new computer had a one-plus-one
addressing scheme,
in which each machine instruction,
in addition to the operation code
and the address of the needed operand,
had a second address that indicated where, on the revolving drum,
the next instruction was located.
In modern parlance,
every single instruction was followed by a GO TO!
Put *that* in Pascal's pipe and smoke it.

Mel loved the RPC-4000
because he could optimize his code:
that is, locate instructions on the drum
so that just as one finished its job,
the next would be jsut arriving at the "read head"
and available for immediate execution.
There was a program to do that job,
an "optimizing assembler",
but Mel refused to use it.

"You never know where it's going to put things",
he explained, "so you'd have to use separate constants".

It was a long time before I understood that remark.
Since Mel knew the numerical value
of every operation code,
and assigned his own drum addresses,
every instruction he wrote could also be considered
a numerical constant.
He could pick up an earlier "add" instruction, say,
and multiply by it,
if it had the right numeric value.
His code was not easy for someone else to modify.

I compared Mel's hand-optimized programs
with the same code massaged by the optimizing assembler program,
and Mel's always ran faster.
That was because the "top-down" method of program design
hadn't been invented yet,
and Mel wouldn't have used it anyway.
He wrote the innermost parts of his program loops first,
so that they would get first choice
of the optimum address locations on the drum.
The optimizing assembler wasn't smart enough to do it that way.

Mel never wrote time-delay loops, either,
even when the balky Flexowriter
required a delay between output characters to work right.
He just located instructions on the drum
so each successive one was just *past* the read head
when it was needed;
the drum had to execute another complete revolution
to find the next instruction.
He coined an unforgettable term for this procedure.
Although "optimum" is an absolute term,
like "unique", it became common verbal practice
to make it relative:
"not quite optimum" or "less optimum"
or "not very optimum".
Mel called the maximum time-delay locations
the "most pessimum".

After he finished the blackjack program
and got it to run,
("Even the initializer is optimized",
he said proudly)
he got a Change Request from the sales department.
The program used an elegant (optimized)
random number generator
to shuffle the "cards" and deal from the "deck",
and some of the salesmen felt it was too fair,
since sometimes the customers lost.
They wanted Mel to modify the program
so, at the setting of a sense switch on the console,
they could change the odds and let the customer win.

Mel balked.
He felt this was patently dishonest,
which it was,
and that it impinged on his personal integrity as a programmer,
which it did,
so he refused to do it.
The Head Salesman talked to Mel,
as did the Big Boss and, at the boss's urging,
a few Fellow Programmers.
Mel finally gave in and wrote the code,
but he got the test backwards,
and, when the sense switch was turned on,
the program would cheat, winning every time.
Mel was delighted with this,
claiming his subconscious was uncontrollably ethical,
and adamantly refused to fix it.

After Mel had left the company for greener pa$ture$,
the Big Boss asked me to look at the code
and see if I could find the test and reverse it.
Somewhat reluctantly, I agreed to look.
Tracking Mel's code was a real adventure.

I have often felt that programming is an art form,
whose real value can only be appreciated
by another versed in the same arcane art;
there are lovely gems and brilliant coups
hidden from human view and admiration, sometimes forever,
by the very nature of the process.
You can learn a lot about an individual
just by reading through his code,
even in hexadecimal.
Mel was, I think, an unsung genius.

Perhaps my greatest shock came
when I found an innocent loop that had no test in it.
No test. *None*.
Common sense said it had to be a closed loop,
where the program would circle, forever, endlessly.
Program control passed right through it, however,
and safely out the other side.
It took me two weeks to figure it out.

The RPC-4000 computer had a really modern facility
called an index register.
It allowed the programmer to write a program loop
that used an indexed instruction inside;
each time through,
the number in the index register
was added to the address of that instruction,
so it would refer to the next datum in a series.
He had only to increment the index register
each time through.
Mel never used it.

Instead, he would pull the instruction into a machine register,
add one to its address,
and store it back.
He would then execute the modified instruction
right from the register.
The loop was written so this additional execution time
was taken into account --
just as this instruction finished,
the next one was right under the drum's read head,
ready to go.
But the loop had no test in it.

The vital clue came when I noticed
the index register bit,
the bit that lay between the address
and the operation code in the instruction word,
was turned on --
yet Mel never used the index register,
leaving it zero all the time.
When the light went on it nearly blinded me.

He had located the data he was working on
near the top of memory --
the largest locations the instructions could address --
so, after the last datum was handled,
incrementing the instruction address
woudl make it overflow.
The carry would add one to the
operation code changing it to the next one in the instruction set:
a jump instruction.
Sure enought the next program instruction was
in address location zero,
and the program went happily on its way.

I haven't kept in touch with Mel,
so I don't know if he ever gave in to the flood of
change that has washed over programming techniques
since those long-gone days.
I like to think he didn't.
In any event,
I was impressed enough that I quit looking for the
offending test,
telling the Big Boss I couldn't find it.
He didn't seem suprised.

When I left the company,
the blackjack program would still cheat
if you turned on the right sense switch,
and I think that's how it sould be.
I didn't feel comfortable
hacking up the code of a Real Programmer.

rhys@batserver.cs.uq.oz.au (Rhys Weatherley) (09/29/90)

Well, since there were a substantial number of requests from
comp.sys.ibm.pc.misc readers, here is a list of what does and doesn't 
constitute a real programmer :-).  I'm also posting this to comp.misc.

This is the text of a sheet of paper I have pasted to my wall.  It is in no
way my creation (it's a photocopy of a photocopy of a photocopy), and so
please send complaints on a one way trip to the bin in the corner (trash can 
for Americans :-).

Enjoy!

Rhys.

P.S. I have more where this came from, but I'm 5 weeks away from end of
year exams and I need to catch up :-(.

				REAL PROGRAMMERS
				----------------

- Real programmers are a figment of the imagination.
- Real programmers detest candy-ass architects.  Candy-ass architects won't
  allow Execute instructions to address another Execute.  Real programmers
  despise petty restrictions.
- Real programmers disdain structured programming.  Structured programming
  is for compulsive neurotics who were prematurely toilet trained.  They 
  wear neckties and carefully line up sharp pencils on an otherwise clean desk.
- Real programmers don't believe in schedules.  Planners make up schedules.
  Managers firm up schedules.  Frightened coders strive to meet schedules.
  Real programmers ignore schedules.
- Real programmers don't bring paper bag lunches.  If the vending machine
  sells it, they eat it.  If the vending machine doesn't sell it, they don't
  eat it.  Vending machines don't sell quiche.
- Real programmers don't comment their code.  If it was hard to write, it
  should be hard to understand.
- Real programmers don't document.  Documentation is for simps who can't read
  the listings of the object deck.
- Real programmers don't draw flowcharts.  Cavemen drew flowcharts, and look
  how much good it did them.
- Real programmers don't drive cars, or any other complicated mechanical
  contrivance.  Walking or bicycling are okay.  If a real programmer's bicycle
  breaks down he has a technician fix it.
- Real programmers don't play tennis, or any other sport which requires you
  to change clothes.  Mountain climbing is okay, and real programmers wear
  their climbing boots to work in case a mountain should suddenly spring up in
  the middle of the machine room.
- Real programmers don't write applications programs, they program right down
  to the BARE METAL.  Applications programming is for feebs who can't do
  systems programming.
- Real programmers don't write in APL, unless the whole program can be written
  in one line.
- Real programmers don't write in BASIC.  Actually no programmers write in
  BASIC after the age of twelve.
- Real programmers don't write in COBOL.  COBOL is for wimpy applications
  programmers.
- Real programmers don't write in FORTRAN.  FORTRAN is for pipe stress freaks
  and crystallography weenies.
- Real programmers don't write in LISP.  Only faggot programs contain more
  parentheses than actual code.
- Real programmers don't write in PASCAL, or BLISS, or ADA, or any of those
  pinky computer science languages.  Strong typing is for people with weak
  memories.
- Real programmers don't write in PL/I.  PL/I is for gutless people who can't
  decide whether they want COBOL or FORTRAN.
- Real programmers don't write specs - users should consider themselves lucky
  to get any programs at all, and take what they get.
- Real programmers have no use for managers.  Managers are a necessary evil.
  They exist only to deal with personnel bozos, bean counters, senior
  planners, and other mental defectives.
- Real programmers like vending machine popcorn.  Coders pop it in the
  microwave oven.  Real programmers use the heat from the CPU.  They can tell
  which jobs are running from the rate of popping.
- Real programmers never grow old.  They suffer from burnouts, monumental
  crashes, or bugs in their DNA.
- Real programmers never work 9 to 5.  If any real programmers are around at
  9 am, it's because they were up all night.
- Real programmers scorn floating point arithmetic.  The decimal point was
  invented for pansy bed-wetters who are unable to think big.

maart@cs.vu.nl (Maarten Litmaath) (10/04/90)

- Real programmers don't write specs.  Users should consider
  themselves lucky to get any programs at all and take what they get.

- Real programmers don't comment their code. If it was hard to
  write, it should be hard to read.

- Real programmers don't write application programs, they pro-
  gram right down on the bare metal. Application programming
  is for feebs who can't do systems programming.

- Real programmers don't eat quiche.  Real programmers don't even know how to
  spell quiche.  They eat Twinkies, Coke and palate-scorching Szechwan food.

- Real programmers don't draw flowcharts.  Flowcharts are, after all, the
  illiterate's form of documentation.  Cavemen drew flowcharts; look how
  much it did for them.

- Real programmers don't read manuals.  Reliance on a reference is a hallmark
  of the novice and the coward.

- Real programmers programs never work right the first time.
  But if you throw them on the machine they can be patched
  into working in only a few 30-hours debugging sessions.

- Real programmers don't use Fortran.  Fortran is for wimpy engineers who
  wear white socks, pipe stress freaks, and crystallography weenies.  They
  get excited over finite state analysis and nuclear reactor simulation.

- Real programmers don't use COBOL.  COBOL is for wimpy application
  programmers.

- Real programmers never work 9 to 5. If any real programmers
  are around at 9 am, it's because they were up all night.

- Real programmers don't write in BASIC. Actually, no program-
  mers write in BASIC, after the age of 12.

- Real programmers don't document. Documentation is for simps
  who can't read the listings or the object deck.

- Real programmers don't write in Pascal, or Bliss, or Ada, or
  any of those pinko computer science languages. Strong typing
  is for people with weak memories.

- Real programmers know better than the users what they need.

- Real programmers think structured programming is a communist
  plot.

- Real programmers don't use schedules. Schedules are for man-
  ager's toadies. Real programmers like to keep their manager
  in suspense.

- Real programmers think better when playing adventure.

- Real programmers don't use PL/I.  PL/I is for insecure momma's boys
  who can't choose between COBOL and Fortran.

- Real programmers don't use APL, unless the whole program can be written
  on one line.

- Real programmers don't use LISP.  Only effeminate programmers use more
  parentheses than actual code.

- Real programmers disdain structured programming.  Structured programming
  is for compulsive, prematurely toilet-trained neurotics who wear neckties
  and carefully line up sharpened pencils on an otherwise uncluttered desk.

- Real programmers don't like the team programming concept.  Unless, of
  course, they are the Chief Programmer.

- Real programmers have no use for managers.  Managers are a necessary evil.
  Managers are for dealing with personnel bozos, bean counters, senior
  planners and other mental defectives.

- Real programmers scorn floating point arithmetic.  The decimal point was
  invented for pansy bedwetters who are unable to "think big."

- Real programmers don't drive clapped-out Mavericks.  They prefer BMWs,
  Lincolns or pick-up trucks with floor shifts.  Fast motorcycles are
  highly regarded.

- Real programmers don't believe in schedules.  Planners make up schedules.
  Managers "firm up" schedules.  Frightened coders strive to meet schedules.
  Real programmers ignore schedules.

- Real programmers like vending machine popcorn.  Coders pop it in the
  microwave oven.  Real programmers use the heat given off by the cpu.
  They can tell what job is running just by listening to the rate of popping.

- Real programmers know every nuance of every instruction and use them all
  in every real program.  Puppy architects won't allow execute instructions
  to address another execute as the target instruction.  Real programmers
  despise such petty restrictions.

- Real programmers don't bring brown bag lunches to work.  If the vending
  machine sells it, they eat it.  If the vending machine doesn't sell it,
  they don't eat it.  Vending machines don't sell quiche.

-------------------------------------------------------------------------------

                "Real Programmers Don't Use PASCAL"

    +------------------------------------------------------+
    |Ed Post, "Real Programmers Don't Use Pascal",         |
    |_DATAMATION_, July 1983, pp. 263-265 (Readers' Forum).|
    +------------------------------------------------------+

        Back in the good old days -- the "Golden Era" of computers, it was easy
to separate the men from the boys (sometimes called "Real Men" and "Quiche
Eaters" in the literature). During this period, the Real Men were the ones that
understood computer programming, and the Quiche Eaters were the ones that
didn't.  A real computer programmer said things like "DO 10 I=1,10" and "ABEND"
(they actually talked in capital letters, you understand), and the rest of the
world said things like "computers are too complicated for me" and "I can't
relate to computers -- they're so impersonal". (A previous work [1] points out
that Real Men don't "relate" to anything, and aren't afraid of being
impersonal.)

        But, as usual, times change. We are faced today with a world in which
little old ladies can get computers in their microwave ovens, 12-year-old kids
can blow Real Men out of the water playing Asteroids and Pac-Man, and anyone
can buy and even understand their very own Personal Computer.  The Real
Programmer is in danger of becoming extinct, of being replaced by high-school
students with TRASH-80's.

        There is a clear need to point out the differences between the typical
high-school junior Pac-Man player and a Real Programmer. If this difference is
made clear, it will give these kids something to aspire to -- a role model, a
Father Figure. It will also help explain to the employers of Real Programmers
why it would be a mistake to replace the Real Programmers on their staff with
12-year-old Pac-Man players (at a considerable salary savings).


                         LANGUAGES
                         ---------

        The easiest way to tell a Real Programmer from the crowd is by the
programming language he (or she) uses. Real Programmers use FORTRAN.  Quiche
Eaters use PASCAL. Nicklaus Wirth, the designer of PASCAL, gave a talk once at
which he was asked "How do you pronounce your name?". He replied, "You can
either call me by name, pronouncing it 'Veert', or call me by value, 'Worth'."
One can tell immediately from this comment that Nicklaus Wirth is a Quiche
Eater. The only parameter passing mechanism endorsed by Real Programmers is
call-by-value-return, as implemented in the IBM\370 FORTRAN-G and H compilers.
Real programmers don't need all these abstract concepts to get their jobs done
-- they are perfectly happy with a keypunch, a FORTRAN IV compiler, and a beer.

   *  Real Programmers do List Processing in FORTRAN.

   *  Real Programmers do String Manipulation in FORTRAN.

   *  Real Programmers do Accounting (if they do it at all) in FORTRAN.

   *  Real Programmers do Artificial Intelligence programs in FORTRAN.

If you can't do it in FORTRAN, do it in assembly language.  If you can't do it
in assembly language, it isn't worth doing.





                   STRUCTURED PROGRAMMING
                   ----------------------

        The academics in computer science have gotten into the "structured
programming" rut over the past several years. They claim that programs are more
easily understood if the programmer uses some special language constructs and
techniques. They don't all agree on exactly which constructs, of course, and
the examples they use to show their particular point of view invariably fit on
a single page of some obscure journal or another -- clearly not enough of an
example to convince anyone. When I got out of school, I thought I was the best
programmer in the world. I could write an unbeatable tic-tac-toe program, use
five different computer languages, and create 1000-line programs that WORKED.
(Really!) Then I got out into the Real World. My first task in the Real World
was to read and understand a 200,000-line FORTRAN program, then speed it up by
a factor of two. Any Real Programmer will tell you that all the Structured
Coding in the world won't help you solve a problem like that -- it takes actual
talent. Some quick observations on Real Programmers and Structured Programming:

   *  Real Programmers aren't afraid to use GOTO's.

   *  Real Programmers can write five-page-long DO loops without
      getting confused.

   *  Real Programmers like Arithmetic IF statements -- they make the
      code more interesting.

   *  Real Programmers write self-modifying code, especially if they can
      save 20 nanoseconds in the middle of a tight loop.

   *  Real Programmers don't need comments -- the code is obvious.

   *  Since FORTRAN doesn't have a structured IF, REPEAT ... UNTIL, or
      CASE statement, Real Programmers don't have to worry about not
      using them. Besides, they can be simulated when necessary using
      assigned GOTO's.

        Data Structures have also gotten a lot of press lately. Abstract Data
Types, Structures, Pointers, Lists, and Strings have become popular in certain
circles. Wirth (the above-mentioned Quiche Eater) actually wrote an entire book
[2] contending that you could write a program based on data structures, instead
of the other way around. As all Real Programmers know, the only useful data
structure is the Array. Strings, lists, structures, sets -- these are all
special cases of arrays and can be treated that way just as easily without
messing up your programing language with all sorts of complications. The worst
thing about fancy data types is that you have to declare them, and Real
Programming Languages, as we all know, have implicit typing based on the first
letter of the (six character) variable name.








                     OPERATING SYSTEMS
                     -----------------

        What kind of operating system is used by a Real Programmer?  CP/M? God
forbid -- CP/M, after all, is basically a toy operating system.  Even little
old ladies and grade school students can understand and use CP/M.

        Unix is a lot more complicated of course -- the typical Unix hacker
never can remember what the PRINT command is called this week -- but when it
gets right down to it, Unix is a glorified video game.  People don't do Serious
Work on Unix systems: they send jokes around the world on UUCP-net and write
adventure games and research papers.

        No, your Real Programmer uses OS\370. A good programmer can find and
understand the description of the IJK305I error he just got in his JCL manual.
A great programmer can write JCL without referring to the manual at all.  A
truly outstanding programmer can find bugs buried in a 6 megabyte core dump
without using a hex calculator.  (I have actually seen this done.)

        OS is a truly remarkable operating system. It's possible to destroy
days of work with a single misplaced space, so alertness in the programming
staff is encouraged. The best way to approach the system is through a keypunch.
Some people claim there is a Time Sharing system that runs on OS\370, but after
careful study I have come to the conclusion that they were mistaken.


                     PROGRAMMING TOOLS
                      ----------------

        What kind of tools does a Real Programmer use? In theory, a Real
Programmer could run his programs by keying them into the front panel of the
computer.  Back in the days when computers had front panels, this was actually
done occasionally.  Your typical Real Programmer knew the entire bootstrap
loader by memory in hex, and toggled it in whenever it got destroyed by his
program. (Back then, memory was memory -- it didn't go away when the power went
off.  Today, memory either forgets things when you don't want it to, or
remembers things long after they're better forgotten.) Legend has it that
Seymore Cray, inventor of the Cray I supercomputer and most of Control Data's
computers, actually toggled the first operating system for the CDC7600 in on
the front panel from memory when it was first powered on.  Seymore, needless to
say, is a Real Programmer.

        One of my favorite Real Programmers was a systems programmer for Texas
Instruments.  One day he got a long distance call from a user whose system had
crashed in the middle of saving some important work. Jim was able to repair the
damage over the phone, getting the user to toggle in disk I/O instructions at
the front panel, repairing system tables in hex, reading register contents back
over the phone.  The moral of this story: while a Real Programmer usually
includes a keypunch and lineprinter in his toolkit, he can get along with just
a front panel and a telephone in emergencies.







        In some companies, text editing no longer consists of ten engineers
standing in line to use an 029 keypunch. In fact, the building I work in
doesn't contain a single keypunch. The Real Programmer in this situation has to
do his work with a "text editor" program.  Most systems supply several text
editors to select from, and the Real Programmer must be careful to pick one
that reflects his personal style.  Many people believe that the best text
editors in the world were written at Xerox Palo Alto Research Center for use on
their Alto and Dorado computers [3].  Unfortunately, no Real Programmer would
ever use a computer whose operating system is called SmallTalk, and would
certainly not talk to the computer with a mouse.

        Some of the concepts in these Xerox editors have been incorporated into
editors running on more reasonably named operating systems -- EMACS and VI
being two.  The problem with these editors is that Real Programmers consider
"what you see is what you get" to be just as bad a concept in Text Editors as
it is in women.  No the Real Programmer wants a "you asked for it, you got it"
text editor -- complicated, cryptic, powerful, unforgiving, dangerous. TECO, to
be precise.

        It has been observed that a TECO command sequence more closely
resembles transmission line noise than readable text [4].  One of the more
entertaining games to play with TECO is to type your name in as a command line
and try to guess what it does.  Just about any possible typing error while
talking with TECO will probably destroy your program, or even worse --
introduce subtle and mysterious bugs in a once working subroutine.

        For this reason, Real Programmers are reluctant to actually edit a
program that is close to working.  They find it much easier to just patch the
binary object code directly, using a wonderful program called SUPERZAP (or its
equivalent on non-IBM machines).  This works so well that many working programs
on IBM systems bear no relation to the original FORTRAN code.  In many cases,
the original source code is no longer available.  When it comes time to fix a
program like this, no manager would even think of sending anything less than a
Real Programmer to do the job -- no Quiche Eating structured programmer would
even know where to start.  This is called "job security".

        Some programming tools NOT used by Real Programmers:

   *  FORTRAN preprocessors like MORTRAN and RATFOR. The Cuisinarts of
      programming -- great for making Quiche. See comments above on
      structured programming.

   *  Source language debuggers. Real Programmers can read core dumps.

   *  Compilers with array bounds checking. They stifle creativity, destroy
      most of the interesting uses for EQUIVALENCE, and make it impossible
      to modify the operating system code with negative subscripts. Worst of
      all, bounds checking is inefficient.

   *  Source code maintenance systems. A Real Programmer keeps his code
      locked up in a card file, because it implies that its owner cannot
      leave his important programs unguarded [5].







                THE REAL PROGRAMMER AT WORK
                ---------------------------

        Where does the typical Real Programmer work? What kind of programs are
worthy of the efforts of so talented an individual?  You can be sure that no
Real Programmer would be caught dead writing accounts-receivable programs in
COBOL, or sorting mailing lists for People magazine.  A Real Programmer wants
tasks of earth-shaking importance (literally!).

   *  Real  Programmers work for Los Alamos National Laboratory, writing
      atomic bomb simulations to run on Cray I supercomputers.

   *  Real Programmers work for the National Security Agency, decoding
      Russian transmissions.

   *  It was largely due to the efforts of thousands of Real Programmers
      working for NASA that our boys got to the moon and back before
      the Russkies.

   *  Real Programmers are at work for Boeing  designing the operating
      systems for cruise missiles.

        Some of the most awesome Real Programmers of all work at the Jet
Propulsion Laboratory in California. Many of them know the entire operating
system of the Pioneer and Voyager spacecraft by heart.  With a combination of
large ground-based FORTRAN programs and small spacecraft-based assembly
language programs, they are able to do incredible feats of navigation and
improvisation -- hitting ten-kilometer wide windows at Saturn after six years
in space, repairing or bypassing damaged sensor platforms, radios, and
batteries.  Allegedly, one Real Programmer managed to tuck a pattern-matching
program into a few hundred bytes of unused memory in a Voyager spacecraft that
searched for, located, and photographed a new moon of Jupiter.

        The current plan for the Galileo spacecraft is to use a gravity assist
trajectory past Mars on the way to Jupiter.  This trajectory passes within 80
+/-3 kilometers of the surface of Mars.  Nobody is going to trust a PASCAL
program (or a PASCAL programmer) for navigation to these tolerances.

        As you can tell, many of the world's Real Programmers work for the U.S.
Government -- mainly the Defense Department.  This is as it should be.
Recently, however, a black cloud has formed on the Real Programmer horizon.  It
seems that some highly placed Quiche Eaters at the Defense Department decided
that all Defense programs should be written in some grand unified language
called "ADA" ((C), DoD).  For a while, it seemed that ADA was destined to
become a language that went against all the precepts of Real Programming -- a
language with structure, a language with data types, strong typing, and
semicolons.  In short, a language designed to cripple the creativity of the
typical Real Programmer.  Fortunately, the language adopted by DoD has enough
interesting features to make it approachable -- it's incredibly complex,
includes methods for messing with the operating system and rearranging memory,
and Edsgar Dijkstra doesn't like it [6].  (Dijkstra, as I'm sure you know, was
the author of "GoTos Considered Harmful" -- a landmark work in programming
methodology, applauded by PASCAL programmers and Quiche Eaters alike.) Besides,
the determined Real Programmer can write FORTRAN programs in any language.







        The Real Programmer might compromise his principles and work on
something slightly more trivial than the destruction of life as we know it,
providing there's enough money in it. There are several Real Programmers
building video games at Atari, for example. (But not playing them -- a Real
Programmer knows how to beat the machine every time: no challenge in that.)
Everyone working at LucasFilm is a Real Programmer.  (It would be crazy to turn
down the money of fifty million Star Trek fans.)  The proportion of Real
Programmers in Computer Graphics is somewhat lower than the norm, mostly
because nobody has found a use for computer graphics yet.  On the other hand,
all computer graphics is done in FORTRAN, so there are a fair number of people
doing graphics in order to avoid having to write COBOL programs.

                                                 Real Programmers...  p. 7


                THE REAL PROGRAMMER AT PLAY
                ---------------------------

        Generally, the Real Programmer plays the same way he works -- with
computers. He is constantly amazed that his employer actually pays him to do
what he would be doing for fun anyway (although he is careful not to express
this opinion out loud).  Occasionally, the Real Programmer does step out of the
office for a breath of fresh air and a beer or two.  Some tips on recognizing
Real Programmers away from the computer room:

   *  At a party, the Real Programmers are the ones in the corner talking
      about operating system security and how to get around it.

   *  At a football game, the Real Programmer is the one comparing the plays
      against his simulations printed on 11 by 14 fanfold paper.

   *  At the beach, the Real Programmer is the one drawing flowcharts in
      the sand.

   *  At a funeral, the Real Programmer is the one saying "Poor George. And he
      almost had the sort routine working before the coronary."

   *  In a grocery store, the Real Programmer is the one who insists on running
      the cans past the laser checkout scanner himself, because he never could
      trust keypunch operators to get it right the first time.






           THE REAL PROGRAMMER'S NATURAL HABITAT
           -------------------------------------

        What sort of environment does the Real Programmer function best in?
This is an important question for the managers of Real Programmers. Considering
the amount of money it costs to keep one on the staff, it's best to put him (or
her) in an environment where he can get his work done.

        The typical Real Programmer lives in front of a computer terminal.
Surrounding this terminal are:

   *  Listings of all programs the Real Programmer has ever worked on, piled in
      roughly chronological order on every flat surface in the office.

   *  Some half-dozen or so partly filled cups of cold coffee. Occasionally,
      there will be cigarette butts floating in the coffee. In some cases,
      the cups will contain Orange Crush.

   *  Unless he is very good, there will be copies of the OS JCL manual and the
      Principles of Operation open to some particularly interesting pages.

   *  Taped to the wall is a line-printer Snoopy calendar for the year 1969.

   *  Strewn about the floor are several wrappers for peanut butter filled
      cheese bars -- the type that are made pre-stale at the bakery so they
      can't get any worse while waiting in the vending machine.

   *  Hiding in the top left-hand drawer of the desk is a stash of double-stuff
      Oreos for special occasions.

   *  Underneath the Oreos is a flowcharting template, left there by the
      previous occupant of the office.  (Real Programmers write programs, not
      documentation. Leave that to the maintenance people.)


        The Real Programmer is capable of working 30, 40, even 50 hours at a
stretch, under intense pressure. In fact, he prefers it that way.  Bad response
time doesn't bother the Real Programmer -- it gives him a chance to catch a
little sleep between compiles.  If there is not enough schedule pressure on the
Real Programmer, he tends to make things more challenging by working on some
small but interesting part of the problem for the first nine weeks, then
finishing the rest in the last week, in two or three 50-hour marathons.  This
not only impresses the hell out of his manager, who was despairing of ever
getting the project done on time, but creates a convenient excuse for not doing
the documentation.  In general:

   *  No Real Programmer works 9 to 5 (unless it's the ones at night).

   *  Real Programmers don't wear neckties.

   *  Real Programmers don't wear high-heeled shoes.

   *  Real Programmers arrive at work in time for lunch [9].

   *  A Real Programmer might or might not know his wife's name. He does,
      however, know the entire ASCII (or EBCDIC) code table.

   *  Real Programmers don't know how to cook.  Grocery stores aren't open at
      three in the morning.  Real Programmers survive on Twinkies and coffee.







                         THE FUTURE
                         ----------

        What of the future?  It is a matter of some concern to Real Programmers
that the latest generation of computer programmers are not being brought up
with the same outlook on life as their elders.  Many of them have never seen a
computer with a front panel.  Hardly anyone graduating from school these days
can do hex arithmetic without a calculator.  College graduates these days are
soft -- protected from the realities of programming by source level debuggers,
text editors that count parentheses, and "user friendly" operating systems.
Worst of all, some of these alleged "computer scientists" manage to get degrees
without ever learning FORTRAN!  Are we destined to become an industry of Unix
hackers and PASCAL programmers?

        From my experience, I can only report that the future is bright for
Real Programmers everywhere. Neither OS\370 nor FORTRAN show any signs of dying
out, despite all the efforts of PASCAL programmers the world over.  Even more
subtle tricks, like adding structured coding constructs to FORTRAN have failed.
Oh sure, some computer vendors have come out with FORTRAN 77 compilers, but
every one of them has a way of converting itself back into a FORTRAN 66
compiler at the drop of an option card -- to compile DO loops like God meant
them to be.

        Even Unix might not be as bad on Real Programmers as it once was.  The
latest release of Unix has the potential of an operating system worthy of any
Real Programmer -- two different and subtly incompatible user interfaces, an
arcane and complicated teletype driver, virtual memory.  If you ignore the fact
that it's "structured", even 'C' programming can be appreciated by the Real
Programmer: after all, there's no type checking, variable names are seven (ten?
eight?) characters long, and the added bonus of the Pointer data type is thrown
in -- like having the best parts of FORTRAN and assembly language in one place.
(Not to mention some of the more creative uses for #define.)

        No, the future isn't all that bad.  Why, in the past few years, the
popular press has even commented on the bright new crop of computer nerds and
hackers ([7] and [8]) leaving places like Stanford and M.I.T. for the Real
World.  From all evidence, the spirit of Real Programming lives on in these
young men and women.  As long as there are ill-defined goals, bizarre bugs,
and unrealistic schedules, there will be Real Programmers willing to jump in
and Solve The Problem, saving the documentation for later.  Long live FORTRAN!


                       ACKNOWLEGEMENT
                       --------------

        I would like to thank Jan E., Dave S., Rich G., Rich E., for their help
in characterizing the Real Programmer, Heather B. for the illustration, Kathy
E. for putting up with it, and atd!avsdS:mark for the initial inspiration.







                         REFERENCES
                         ----------

    [1]  Feirstein, B., "Real Men  don't  Eat  Quiche",  New
         York, Pocket Books, 1982.

    [2]  Wirth,  N.,  "Algorithms  +   Data   Structures   =
         Programs", Prentice Hall, 1976.

    [3]  Ilson, R., "Recent Research  in  Text  Processing",
         IEEE  Trans.   Prof.  Commun., Vol.  PC-23, No.  4,
         Dec.  4, 1980.

    [4]  Finseth, C., "Theory and Practice of  Text  Editors
         -- or -- a Cookbook for  an  EMACS",  B.S.  Thesis,
         MIT/LCS/TM-165,    Massachusetts    Institute    of
         Technology, May 1980.

    [5]  Weinberg,   G.,   "The   Psychology   of   Computer
         Programming",  New  York,  Van  Nostrand  Reinhold,
         1971, p.  110.

    [6]  Dijkstra, E., "On the GREEN language  submitted  to
         the  DoD",  Sigplan  notices,  Vol. 3  No.  10, Oct
         1978.

    [7]  Rose, Frank, "Joy of Hacking", Science 82, Vol.   3
         No.  9, Nov 82, pp.  58-66.

    [8]  "The Hacker Papers", Psychology Today, August 1980.

    [9]  sdcarl!lin, "Real Programmers", UUCP-net,  Thu  Oct
         21 16:55:16 1982





			DICTIONARY
			----------

ABEND:	
	The IBM term for ABortive END. It's what you do to bring the system
	down when all else fails. Also, (jokingly) the command issued to
	the system to enable the third-shift operators to leave early
	(from the german Guten Abend, meaning good evening).

Real Men Don't Eat Quiche:
	It's a wonderful little booklet, describing, with a lot of humor,
	how a Modern Real Man can live in a world of quiche eaters.

Cuisinart:
	State-of-the-art, and rather expensive, brand of food processor.

Call-by-value-return:
	This is how FORTRAN compilers usually pass parameters to subroutines.
	It's not the same as call by reference (or by name), since you are
	not passing the addresses (references to) each individual parameter,
	but rather both the caller and the callee know where the parameter
	block is and deal with it appropriately.

Arithmetic-IF statements:
Computed GOTO:
Assigned GOTO:
	`Interesting' FORTRAN constructs: An arithmetic if is a statement
	like this:
	IF (expression) label1,label2,label3
	If expression evaluates to negative, zero, or positive, the execution
	will continue at label1, label2 or label3, respectively. In 
	REAL FORTRAN, of course, expression is just an integer variable!
	A computed GOTO is like the ON GOTO in BASIC (yuck!): 
	GOTO (label1,label2,...,labeln),N
	when N is an index into the list of labels. If N<0 or N>n 
	the following statement is executed.
	An assigned GOTO is a bit different. You can assigne a label to 
	an integer variable using the ASSIGN statement; you can say
	ASSIGN 10 TO IFOO, and then use IFOO as a label (e.g., GOTO IFOO). The
	GOTO IFOO (label1,label2,...,labeln) statement branches to that
	label matched by IFOO. If none is matched, execution continues. It's
	used when IFOO can have been set to a variety of labels, but
	you only want to branch is it has been set to some particular values.
	You can say it's a set membership operation! Now, how many 
	CS seniors know that, I wonder!

CP/M:
	Control Program for Microcomputers. A very antiquated (ca 1978?)
	rudimentary operating system for 8080-based microcomuters. Would
	have been picked up by IBM instead of MSDOS, (then called QDOS)
	had the president of Digital Research not been out to lunch with
	instructions not to be interrupted!

IJK305I:
	IBM messages are usually three letters (indicating the module 
	the error occured in), followed by a number, followed by a letter
	indicating the severity of the error. I is Information. IJK is
	a fictitious prefiex. The closest to that one is IKJ, which is
	the MVS (then OS) nucleus, if my memory serves me right. (I actually
	tried to look up this message when I was working for IBM!)

Orange Crush:
	Fluorescent-orange colored liquid, kind of like orange soda without
	the carbonation. Gross.

Peanut-butter-filled-cheese-bars:
	Vending-machine type of junk food. Also available at supermarket
	checkout counters. These are cheese-flavored (just flavored, no
	real cheese) crackers filled with rancid peanut butter or mock-cheese
	spread. Usually three one-square-inch sandwiches to a package.

Double-stuffed Oreos:
	A brand of cookies made by Nabisco. They are `sandwich' cookies, two
	~2 inch, very dark, supposedly chocolate-flavor cookies, with a
	vanilla-flavored stuffing. They are very common in the US.

Twinkies:
	YA example of junk food. These are small cakes filled with some 
	sort of custard. They are not too bad (taste-wise).
--
            "the C shell is flakier than a snowstorm."  (Guy Harris)

jfruecht@ncrws1.Peachtree.NCR.COM (John Fruecht) (10/05/90)

Quite some time ago, a year or more, there was an article on the net about
a real Real Programmer named Mel.  I managed to lose my copy of that article.
Does anyone out there in net.land remember Mel and have a copy of the 
article that they could post to the net or e-mail to me?

Thank you for your support.