[comp.cog-eng] Good info screen design for computer games

thom@dewey.soe.berkeley.edu (Thom Gillespie) (11/30/89)

Hi,

	I'm looking for information on the aesthetics of computer interfaces for
	video/computer game design. I'm not interested in tree design for knowledge
	representation. I have Chris Crawfords book on computer games but I can't
	find other information. Are ther any good magazines which tell you more than
	just how to win? The type of information I'd like is along the lines of
	Thomas Malone's paper on Intrinsically Motivating Instruction. Any help would
	be much appreciated. Thanks.

	--Thom Gillespie

ntm1169@dsac.dla.mil (Mott Given) (11/30/89)

From article <32877@ucbvax.BERKELEY.EDU>, by thom@dewey.soe.berkeley.edu ):
> ... Thomas Malone's paper on Intrinsically Motivating Instruction.

   Do you have the reference for where this paper was published?

   It sounds like an interesting paper.  How do you make computer programs
   "intrinsically motivating."


-- 
Mott Given @ Defense Logistics Agency Systems Automation Center,
             DSAC-TMP, Bldg. 27-1, P.O. Box 1605, Columbus, OH 43216-5002
INTERNET:  mgiven@dsac.dla.mil   UUCP: ...{seismo!osu-cis}!dsacg1!mgiven
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bwk@mbunix.mitre.org (Kort) (12/03/89)

In article <32877@ucbvax.BERKELEY.EDU> thom@dewey.soe.berkeley.edu.UUCP
(Thom Gillespie) writes:

 > Hi,
  
 > I'm looking for information on the aesthetics of computer interfaces
 > for video/computer game design. I'm not interested in tree design for
 > knowledge representation.  I have Chris Crawfords book on computer games
 > but I can't find other information.  Are there any good magazines which
 > tell you more than just how to win?  The type of information I'd like
 > is along the lines of Thomas Malone's paper on Intrinsically Motivating
 > Instruction.  Any help would be much appreciated.  Thanks.

I am impressed by computer games and simulations which offer a stimulating
puzzle presented in multi-media text, graphics, and sound.  These media
transform learning into play.  Some of my favorites are "The Mind Mirror"
(Electronic Arts), "Fool's Errand", "Where in the World is Carmen Miranda?"
(Broderbund), and SimCity.   Apple's Vivarium Project and Seymour Papert's
Lego/Logo project at the MIT Media Lab represent some of the more interesting
advances in computer-mediated instruction.  Perhaps the Exploratorium in
San Francisco has a Computer Discovery Space similar to the one here
in Boston.  

--Barry Kort