lishka@uwslh.UUCP (a) (11/28/86)
I am an undergraduate interested in games which learn. Now, I know that there are a LOT of AI games out there...however, I am looking for source code, or references to where I can get source code, on games which actually "learn" (in some sense of the word ...I know I'm being sort of vague, but I'm not sure of what is out there). These games should be public domain, and something that can be modified easily (preferably in a block structured language like C [my favorite] or Pascal or Modula-2). Also, I am not looking for chess games, or any other games which simulate "intelligence" by performing lookahead...I want games which will modify their actions according to how good (or bad) the player is, and which are possibly able to detect patterns in the human player's (or another computer player's [uh, oh -- Searle, Turing Test...]) "styles". I know I am being sort of picky, yet vague as to what I want, but I am interested in game-learning algorythms (sp?) which have some foundations in AI (one specific game-type would be those that can converse, yet can add to their vocabulary...another would be an arcade game which gets "better" or "worse" depending on whose playing). Please mail responses to me...I'll post the names of any good programs I receive at a leter date. Thanks in advance. -- Chris Lishka /lishka@uwslh.uucp Wisconsin State Lab of Hygiene <-lishka%uwslh.uucp@rsch.wisc.edu \{seismo, harvard,topaz,...}!uwvax!uwslh!lishka