halespen@well.UUCP (harold m. espen) (12/23/89)
I am a writer doing some research into companies/groups who are developing or doing research into "artificial reality" systems on the west coast. If anyone can mail me some replies detailing groups who are developing A.R. systems or technologies, or just send me any interesting info regarding this subject, I would be very grateful. Hal Espen halespen@well
nau@mimsy.umd.edu (Dana S. Nau) (12/24/89)
In article <15174@well.UUCP> halespen@well.UUCP (harold m. espen) writes: > > I am a writer doing some research into companies/groups who >are developing or doing research into "artificial reality" systems >on the west coast. > If anyone can mail me some replies detailing groups who are >developing A.R. systems or technologies, or just send me any interesting >info regarding this subject, I would be very grateful. > > Hal Espen > halespen@well Here's a file I found in /usr/pub/humor on one of our mainframes. I believe it came over the net about ten years ago, but I don't know the author. === ====== === === = = = === === = ===== ==== ==== = = = == == == === ====== === === ---------------------------------------------------------------------- Data Processing Division Date: January 30, 1979 PROGRAMMING ANNOUNCEMENT New Operating System Because so many users have asked for an operating system of even greater capability than VM, IBM announces the Virtual Universe Operating System - OS/VU. Running under OS/VU, the individual user appears to have not merely a machine of his own, but an entire universe of his own, in which he can set up and take down his own programs, data sets, systems networks, personnel, and planetary systems. He need only specify the universe he desires, and the OS/VU system generation program (IEHGOD) does the rest. This program will reside in SYS1.GODLIB. The minimum time for this function is 6 days of activity and 1 day of review. In conjunction with OS/VU, all system utilities have been replaced by one program (IEHPROPHET) which will reside in SYS1.MESSIAH. This program has no parms or control cards as it knows what you want to do when it is executed. Naturally, the user must have attained a certain degree of sophistication in the data processing field if an efficient utilization of OS/VU is to be achieved. Frequent calls to non-resident galaxies, for instance, can lead to unexpected delays in the execution of a job. Although IBM, through its wholly-owned subsidiary, The United States, is working on a program to upgrade the speed of light and thus reduce the overhead of extraterrestrial and metadimensional paging, users must be careful for the present to stay within the laws of physics. IBM must charge an additional fee for violations. OS/VU will run on any IBM x0xx equipped with Extended WARP Feature. Rental is twenty million dollars per cpu/nanosecond. Microcode assist will be available for all odd-numbered processors to allow the use of non-contiguous CPU clock times. This feature will be a prerequisite for the implementation of the Rutgers University virtual date package. Users should be aware that IBM plans to migrate all existing systems and hardware to OS/VU as soon as our engineers effect one output that is (conceptually) error-free. This will give us a base to develop an even more powerful operating system, target date 2001, designated "Virtual Reality". OS/VR is planned to enable the user to migrate to totally unreal universes. To aid the user in identifying the difference between "Virtual Reality" and "Real Reality", a file containing a linear arrangement of multisensory total records of successive moments of now will be established. Its name will be SYS1.est. For more information, contact your IBM data processing representative. -- Dana S. Nau Computer Science Dept. Internet: nau@mimsy.umd.edu University of Maryland UUCP: {allegra,uunet}!mimsy!nau College Park, MD 20742 Telephone: (301) 454-7932
mkant@a.gp.cs.cmu.edu (Mark Kantrowitz) (12/27/89)
The OZ Project at CMU is working on advancing the quality of interactive fiction from the level of the original adventure game to that of an art form (e.g., much more realistic world models, object-oriented characters based on AI architectures like SOAR and PRODIGY). If this is what you're interested in, there's an entire newsgroup devoted to the subject: Rec.arts.interactive-fiction --mkant
bwk@mbunix.mitre.org (Kort) (12/31/89)
In article <15174@well.UUCP> halespen@well.UUCP (Harold M. Espen) writes: > I am a writer doing some research into companies/groups who > are developing or doing research into "artificial reality" systems > on the west coast. The best arena in which to explore artificial reality is in the wacky and wonderful world of politics. --Barry Kort