ron@topaz.rutgers.edu (Ron Natalie) (05/04/88)
At the end of a reply about running XNS and TCP/IP on the same network I made a comment about having a TCP/IP version of flight simulator. I had made this comment because the original poster had mentioned that he had SGI workstations that he was planning to convert from XNS to TCP/IP eventually. Silicon Graphics distributes with their workstations a very spiffy flight simulator. If you have two or more workstations, you can dog fight each other over the Ethernet. The original SGI code used broadcast XNS datagrams to carry the information between the workstations. Unfortunately, BRL being a IP oriented shop had IP installed in their workstations (you can't have both in an SGI workstation). The software in question was a replacement comm module for the demo that used directed TCP messages rather than the XNS datagrams. This allowed us to dog fight with workstations scattered all over the network. If you don't have the flight simulator sources from SGI, my module is not going to do you any good at all, so don't bother to ask. -Ron