[comp.sources.wanted] Integer math for graphics

chas@ssc-vax.UUCP (02/21/87)

	Floating point coprocessors are nice, but integer math should
   always be faster if you don't need the precision.  Does anyone have
   source for high speed integer math routines such as sqrt, sin, cos, or
   even atan?  I know that Turbo Pascal claims to have an integer sqrt,
   but how about some trig?
	  Has anyone actally implemented the binary nth root algorithm in
   last November's Byte?  How about for the specific case of square roots?
   It would be nice to find a routine that returns a 16bit square root of
   a 32bit number.
	I am running 68000 assembler, but I would like to see algorithms
   in any form available.  I will summarize if I get some useful routines.
	Thanks in advance `oh great multi-headed organism', and may the
   fruits of your wisdom rain down upon me,
						Chas.
-- 
UUCP  (uw-beaver|fluke)!ssc-vax!ssc-bee!chas   (Charles Boyd)
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