ouchark@husc4.UUCP (02/23/87)
After seeing the recent flow of inquiries regarding MORIA, I feel that I should clear up a few things: o To my knowledge, and the author Robert Koeneke, there has not been a successful port to any UNIX site (sorry folks). o The current version of MORIA IS 4.8, 4.9 is a minor bug fix version due out shortly. MORIA version 5.0 was started on at one point in time, but has yet to be completed. For the past two years I have had the privilege of working with Robert Koeneke at the University of Oklahoma. I have also become a hopeless addict of MORIA, but I think I'm over that now. Now for the good news. I WILL be distributing of MORIA for use by other confused individuals (be warned if you have never played it). Robert will NOT, I repeat NOT, be distributing until further notice. You may, however, direct fan mail his way (He is not sure what his network addresses are, so you will have to write). He would love to hear about your amusements with the game, but do not expect a reply. He has recently taken a job with American Airlines in Tulsa, Oklahoma, and his address is: Robert Koeneke 12706 E. 39th St. Tulsa, OK 74146 I am a quite busy individual, so all I can promise is that I will get it to all interested parties. VMS Backup will be the distribution format, at either 1600 or 6250 bpi. I am willing to give out the source, and encourage people to propagate it on to others. Those interested should contact me (via personal mail preferably, NO phone calls before 5:00pm EST), or send me a tape with enough cash to mail it back to you. There, I hope this answers everyones questions about the status of MORIA. Note that I rarely read the games newsgroups, so please send your inquiries to me personally). Long live the Balrog!!! -Bill Ouchark- P.S. - Anyone else out there interested in distributing? ------------------------------------------------------------------------------ Bill Ouchark Voice : (617) 495-1271 VMS Systems Programmer/Analyst Harvard University Science Center BITNET : ouchark@harvsc3 1 Oxford Street UUCP : ihnp4!wjhiz!HUSC3!ouchark Cambridge, MA 02138 INTERNET: ouchark%husc3@harvard.harvard.edu ------------------------------------------------------------------------------ ------------------------------------------------------------------------------- Bill Ouchark Voice : (617) 495-1271 VMS Systems Programmer/Analyst Harvard University Science Center BITNET : ouchark@harvsc3 1 Oxford Street UUCP : ihnp4!wjhiz!HUSC3!ouchark Cambridge, MA 02138 INTERNET : ouchark%husc3@harvard.harvard.edu
rjv@ihdev.UUCP (02/25/87)
In article <1279@husc6.UUCP> ouchark@husc4.UUCP (William Ouchark) writes: > o To my knowledge, and the author Robert > Koeneke, there has not been a successful port > to any UNIX site (sorry folks). see what happens when you devlop on a VMS system... you get stuck with.... well, a VMS system. ron vaughn
mikec@uokmax.UUCP (03/03/87)
The person that is in charge of Moria at the University of Oklahoma can be mailed directly to now. Gary D. McAdoo (who plans to post version 4.9 to the net) and Robert Koeneke (The original author) can be mailed to through uokmax. Gary D. McAdoo: uokucs!gdm@uokmax.UUCP -or- uokmax!uokucs!gdm Robert Koeneke: uokucs!rak@uokmax.UUCP -or- uokmax!uokucs!gdm If you want the real story on Moria, you can mail McAdoo. Mike Callahan mikec@uokmax.UUCP
kus3@sphinx.UUCP (03/04/87)
I don't think anybody made it clear but what are the requirments to run MORIA? like it is only for a VAX or what? Bob
mikec@uokmax.UUCP (03/13/87)
The newest version of Moria (version 4.9) is now available at the University of Oklahoma via uucp. Since the version is in VMS Pascal, it will not run on UNIX sites. :-( But, the VMS users of netland can run the game with or without a Pascal compiler since the game executable is available. The entire moria system is 2.4 megabytes. This includes both source and executable. The listing of the directories is listed below with the cover explanation provided by the author. All documentation is also included in the uucp directories. Note: a compressed version is available in a different directory tree and occupies about 1 megabyte. The game is available for uucp'ing between the hours of midnight and 8 am (although you can still transfer after 8 am, you must log in before then). 300/1200/2400 baud is supported. If using a slow baud rate, request a few files a night so as not to use all the modems during the day. The phone numbers are: (405) 325-7658 300/1200/2400 baud (405) 325-7659 300/1200/2400 baud (405) 325-7660 300/1200/2400 baud Calling a number should find the first open number on the list that follows if the particular number is busy. The numbers are connected to a terminal server (Encore Annex), so the login sequence is as follows: 1. After connecting carriage return should be sent (with pauses) until the baud rate adjusts and the prompt "ecn lan:" appears. (We suggest that you look for "lan") 2. Then you send "call uokmax" this connects you to uokmax. Uokmax will prompt with "login:" 3. The login name is "moria", and the password is "Balrog" (The Balrog is the nastiest monster in Moria). Sample L.sys line: uokmax Any ACU 2400 4053257658 "" \d\r\d\r\d\r\d\r\d\r\d\r lan-\r-lan call\suokmax gin-\r-ogin moria ssword Balrog Mail comments/bug reports (hopefully very few bugs) to mikec@uokmax and lorne@uokmax (seismo!okstate!uokmax!mikec and seismo!okstate!uokmax!lorne). We will forward to the people in charge of moria here at OU. Mike Callahan mikec@uokmax Author of Moria note (for VMS Formater): ----------------------------------------------------------------------------- .page size 60,80 .layout 1,2 .ebo .eov .eun .fl bold .fl underline .fl accept .first title .title ^*The Dungeons of Moria - COPYRIGHT (c) Robert Alan Koeneke\* .lm 10 .rm 75 .page .hl 1 ^&Disclaimer\& .p Moria is intended for Public Domain, and may not be sold or marketed IN ANY FORM without the permision and written consent from the author Robert Alan Koeneke. I retain all copyrights to this program, in either the original or modified forms, and no violation, deletion, or change of the copyright notice is allowed. Futhermore, I will have no liability or responsibilty to any user with respect to loss or damage caused directly or indirectly by this program. .page .hl 1 ^&Introduction\& .p MORIA is a huge dungeon simulation game written mainly in VAX-11 PASCAL, encompasing about 22,000 lines of code. A single executable file is all that is needed to bring up MORIA for the first time, although a MORIA help library must be present in order to use the internal help options. .p In addition to the PASCAL source code, several macro functions and procedures are present which must be linked into the moria object library. These macro routines are primarily used for greatly improved speed on IO and execution. .hl 1 ^&The distribution package\& .p This distribution package contains many files organized into certain directories. The directory structure is as follows: .lt +--------------------+ |Main MORIA directory| | Build.com | +--------------------+ / | \ / | \ +--------------------+ +--------------------+ +--------------------+ | DOC - Documentation| | SOURCE - .PAS files| | EXECUTE - Binaries | | source | | | | and data | +--------------------+ +--------------------+ +--------------------+ / \ / \ +--------------------+ +--------------------+ | MACRO - source & | | INCLUDE - Pascal | | library | | include files| +--------------------+ +--------------------+ .el .p A ready to run Moria is found in EXECUTE.DIR, along with all needed data files and the Moria help library. You may execute BUILD.COM to rebuild Moria if needed. Examine BUILD.COM closely and you will notice that it will allow you to rebuild certain sections of Moria or re-link it, if the proper parameter is used. .p Documentation source can be found in the directory DOC.DIR. MORIA.HLP is used to build the help library. MORIA.RNO is used for the manual which can be printed off. .p The source directory, SOURCE.DIR, contains only MORIA.PAS and TERMDEF.PAS. Most of the guts to Moria can be found in the directory INCLUDE.DIR, which contains all of the include files used by MORIA.PAS. MACRO.DIR contains several macro routines, whose objects are stored in MORIALIB.OLB, an object module library. .hl 1 ^&Installation\& .p Because of the size of MORIA when running, it is suggested that it be installed shared. MORIA can be installed with SYSPRV so that all data files can be kept locked up to all but system. MORIA turns off SYSPRV automatically unless accessing it's own data files, so that no breach in system security is possible. Also, the game itself should be read protected, allowing only EXECUTE access, so that it can not propagate within a system. .lt Installed without SYSPRV /open/shared Executable protection MORIA.EXE (s:re,o:re,g:re,w:re) Installed with SYSPRV /priv=sysprv/open/shared Executable protection MORIA.EXE (s:re,o:e,g:e,w:e) .el .p When MORIA is first executed, it looks for certain data files in the same directory as the executable. If they are not found, they are created with default values and the game exits. The local MORIA WIZARD should edit these files for site specific information and running hours. .p Four data files are created and maintained by MORIA. MORIA.DAT contains a startup message and MORIA news, and can be used to tell MORIAvites about changes in playing times and such. HOURS.DAT contains a reject message and the normal operating hours for the game. Note that the only part of this file important to the game is the lines containing hours, and that text may be added before and/or after these lines. MORIATOP.DAT will contain the top twenty scores. MORIACHR.DAT contains an entry for each living, saved character, thus disallowing players to bring back dead characters. .p A fifth file is needed if you want to use the internal help command within MORIA. This is the MORIAHLP.HLB help library, which must be located in the same directory as the other data files. .p The suggested protection for these files is as follows: .lt With SYSPRV Without SYSPRV MORIA.DAT (s:rw,o,g,w) (s:rw,o:r,g:r,w:r) HOURS.DAT (s:rw,o,g,w) (s:rw,o:r,g:r,w:r) MORIATOP.DAT (s:rw,o:r,g:r,w:r) (s:rw,o:rw,g:rw,w:rw) MORIACHR.DAT (s:rw,o,g,w) (s:rw,o:rw,g:rw,w:rw) MORIAHLP.HLB (s:r,o:r,g:r,w:r) (s:r,o:r,g:r,w:r) .el It is suggested that a special directory be set aside for MORIA game and data files, so that they may be easily protected and maintained. Note that the data files must be in the same directory as the executable. .p Characters may be saved in MORIA, and later restored. To save a character use <CONTROL>-Z and supply a filename. The character will be encrypted so that no tampering will be allowed. To restore a character, set up a moria foreign command and supply the saved-character filename as an argument. .lt Set up a MORIA foreign run command : $ moria :== $user1:[moria]moria Restore character : $ moria save_filename .el .page .hl 1 ^&Notes\& .hl 2 The IO bug... .p When Moria was run at high baud rates (9600 and above), the game would come to a screeching halt and the process would have to be killed. I suspected that I had screwed up on my use of QIO. But after tromping through the code and writing several test programs, I have come to the conclusion that a problem exists in the device driver. In order to "get around" this bug, I pause the process a small amount of time before issuing a QIO read command. This seems to allow the device driver to perform what ever duty needs doing, and no hang ups occur. If you should experience a problem with the game going into permanent LEF's, try increasing the pause time a bit. .hl 2 Hibernating the game... .p At certain places in the game, I have included code to hibernate for brief periods. Many of these were taken out with the addition of the pause before each INKEY, but some still exist. These are included to keep Moria "system friendly". My philosophy has been that a well written game should not eat the CPU up alive. If you wish to differ, these pauses can be removed to speed up the game, but you should not remove the pauses before INKEY unless you are running the game at baud rates less than 9600. .hl 2 A vision of the FUTURE... .p With the 4.0 version of Moria, I had finally "finished" all I had originally set out to do. Moria 1.1 which was released as an executable was actually an incomplete game. .p Around May, 1986, I expect to release a Moria Version 5.0 (or there abouts). This version may have some (or all) of the following: .lt Altars Artifacts New creatures New objects Regeneration for monsters (slower than the player of course) Water passages, rooms, etc. .el .p In addition, I expect much of my code will be better documented and more carefully written. I may even tackle the "Town level" code... .page ---------------------------------------------------------------------------- Directory listing (non compressed version): ~uucp/moria: total 19 -rw-r--r-- 1 root 9879 Mar 12 23:59 AAAREADME.1ST -rw-r--r-- 1 root 4146 Mar 12 23:59 BUILD.COM -rw-r--r-- 1 root 820 Mar 12 23:59 VMS4.TXT drwxr-xr-x 2 root 88 Mar 12 23:58 doc drwxr-xr-x 2 root 220 Mar 12 23:58 execute drwxr-xr-x 4 root 156 Mar 12 23:59 source ~uucp/moria/doc: total 73 -rw-r--r-- 1 root 306 Mar 13 00:11 AAAREADME.1ST -rw-r--r-- 1 root 7761 Mar 12 23:58 INSTALL.RNO -rw-r--r-- 1 root 65073 Mar 12 23:58 MORIA.RNO ~uucp/moria/execute: total 734 -rw-r--r-- 1 root 357 Mar 12 23:58 HOURS.DAT -rw-r--r-- 1 root 92064 Mar 12 23:58 MANUAL.MEM -rw-r--r-- 1 root 150057 Mar 12 23:58 MONSTER.TXT -rw-r--r-- 1 root 370 Mar 12 23:58 MORIA.DAT -rw-r--r-- 1 root 397959 Mar 12 23:58 MORIA.EXE -rw-r--r-- 1 root 0 Mar 12 23:58 MORIACHR.DAT -rw-r--r-- 1 root 81278 Mar 12 23:58 MORIAHLP.HLB -rw-r--r-- 1 root 1789 Mar 12 23:58 MORIAMAP.DAT -rw-r--r-- 1 root 0 Mar 12 23:58 MORIATOP.DAT ~uucp/moria/source: total 532 -rw-r--r-- 1 root 50635 Mar 12 23:58 MORIA.ENV -rw-r--r-- 1 root 466705 Mar 12 23:59 MORIA.OBJ -rw-r--r-- 1 root 4692 Mar 12 23:59 MORIA.PAS -rw-r--r-- 1 root 3957 Mar 12 23:59 TERMDEF.OBJ -rw-r--r-- 1 root 6558 Mar 12 23:59 TERMDEF.PAS drwxr-xr-x 2 root 596 Mar 12 23:58 include drwxr-xr-x 2 root 764 Mar 12 23:58 macro ~uucp/moria/source/include: total 909 -rw-r--r-- 1 root 8533 Mar 12 23:58 CONSTANTS.INC -rw-r--r-- 1 root 10248 Mar 12 23:58 CREATE.INC -rw-r--r-- 1 root 33664 Mar 12 23:58 CREATURE.INC -rw-r--r-- 1 root 9261 Mar 12 23:58 DEATH.INC -rw-r--r-- 1 root 6758 Mar 12 23:58 DESC.INC -rw-r--r-- 1 root 4168 Mar 12 23:58 EAT.INC -rw-r--r-- 1 root 28053 Mar 12 23:58 FILES.INC -rw-r--r-- 1 root 27064 Mar 12 23:58 GENERATE.INC -rw-r--r-- 1 root 7953 Mar 12 23:58 HELP.INC -rw-r--r-- 1 root 14613 Mar 12 23:58 IO.INC -rw-r--r-- 1 root 4523 Mar 12 23:58 MAGIC.INC -rw-r--r-- 1 root 83043 Mar 12 23:58 MISC.INC -rw-r--r-- 1 root 121901 Mar 12 23:58 MORIA.INC -rw-r--r-- 1 root 6963 Mar 12 23:58 POTIONS.INC -rw-r--r-- 1 root 3687 Mar 12 23:58 PRAYER.INC -rw-r--r-- 1 root 23413 Mar 12 23:58 SAVE.INC -rw-r--r-- 1 root 10109 Mar 12 23:58 SCROLLS.INC -rw-r--r-- 1 root 49572 Mar 12 23:58 SPELLS.INC -rw-r--r-- 1 root 2816 Mar 12 23:58 STAFFS.INC -rw-r--r-- 1 root 8673 Mar 12 23:58 STORE1.INC -rw-r--r-- 1 root 24844 Mar 12 23:58 STORE2.INC -rw-r--r-- 1 root 9818 Mar 12 23:58 TYPES.INC -rw-r--r-- 1 root 163738 Mar 12 23:58 VALUES.INC -rw-r--r-- 1 root 9210 Mar 12 23:58 VARIABLES.INC -rw-r--r-- 1 root 3643 Mar 12 23:58 WANDS.INC -rw-r--r-- 1 root 9645 Mar 12 23:58 WIZARD.INC -rw-r--r-- 1 root 83047 Mar 12 23:58 misc.inc.5 -rw-r--r-- 1 root 121881 Mar 12 23:58 moria.inc.5 ~uucp/moria/source/macro: total 85 -rw-r--r-- 1 root 4578 Mar 12 23:58 BITPOS.LIS -rw-r--r-- 1 root 428 Mar 12 23:58 BITPOS.MAR -rw-r--r-- 1 root 243 Mar 12 23:58 BITPOS.OBJ -rw-r--r-- 1 root 5304 Mar 12 23:58 DISTANCE.LIS -rw-r--r-- 1 root 623 Mar 12 23:58 DISTANCE.MAR -rw-r--r-- 1 root 281 Mar 12 23:58 DISTANCE.OBJ -rw-r--r-- 1 root 5251 Mar 12 23:58 INSERT.LIS -rw-r--r-- 1 root 908 Mar 12 23:58 INSERT.MAR -rw-r--r-- 1 root 275 Mar 12 23:58 INSERT.OBJ -rw-r--r-- 1 root 4682 Mar 12 23:58 MAXMIN.LIS -rw-r--r-- 1 root 436 Mar 12 23:58 MAXMIN.MAR -rw-r--r-- 1 root 260 Mar 12 23:58 MAXMIN.OBJ -rw-r--r-- 1 root 4607 Mar 12 23:58 MINMAX.LIS -rw-r--r-- 1 root 409 Mar 12 23:58 MINMAX.MAR -rw-r--r-- 1 root 262 Mar 12 23:58 MINMAX.OBJ -rw-r--r-- 1 root 4203 Mar 12 23:58 MORIALIB.OLB -rw-r--r-- 1 root 11386 Mar 12 23:58 PUTQIO.LIS -rw-r--r-- 1 root 2922 Mar 12 23:58 PUTQIO.MAR -rw-r--r-- 1 root 731 Mar 12 23:58 PUTQIO.OBJ -rw-r--r-- 1 root 4480 Mar 12 23:58 RANDINT.LIS -rw-r--r-- 1 root 433 Mar 12 23:58 RANDINT.MAR -rw-r--r-- 1 root 304 Mar 12 23:58 RANDINT.OBJ -rw-r--r-- 1 root 4976 Mar 12 23:58 RANDREP.LIS -rw-r--r-- 1 root 544 Mar 12 23:58 RANDREP.MAR -rw-r--r-- 1 root 301 Mar 12 23:58 RANDREP.OBJ -rw-r--r-- 1 root 243 Mar 12 23:58 bitpos.obj.1 -rw-r--r-- 1 root 281 Mar 12 23:58 distance.obj.1 -rw-r--r-- 1 root 275 Mar 12 23:58 insert.obj.1 -rw-r--r-- 1 root 260 Mar 12 23:58 maxmin.obj.1 -rw-r--r-- 1 root 262 Mar 12 23:58 minmax.obj.1 -rw-r--r-- 1 root 4203 Mar 12 23:58 morialib.olb.1 -rw-r--r-- 1 root 731 Mar 12 23:58 putqio.obj.1 -rw-r--r-- 1 root 304 Mar 12 23:58 randint.obj.1 -rw-r--r-- 1 root 301 Mar 12 23:58 randrep.obj.1 ------------------------------------------------------------------------------- Directory listing (compressed version): ~uucp/moria.compress total 11 -rw-r--r-- 1 root 4279 Mar 13 01:08 AAAREADME.1ST.Z -rw-r--r-- 1 root 1942 Mar 13 01:08 BUILD.COM.Z -rw-r--r-- 1 root 606 Mar 13 01:08 VMS4.TXT.Z drwxr-xr-x 2 root 112 Mar 13 01:09 doc drwxr-xr-x 2 root 264 Mar 13 01:10 execute drwxr-xr-x 4 root 200 Mar 13 01:13 source ~uucp/moria.compress/doc: total 34 -rw-r--r-- 1 root 260 Mar 13 01:07 AAAREADME.1ST.Z -rw-r--r-- 1 root 4175 Mar 13 01:07 INSTALL.RNO.Z -rw-r--r-- 1 root 28460 Mar 13 01:07 MORIA.RNO.Z ~uucp/moria.compress/execute: total 329 -rw-r--r-- 1 root 169 Mar 13 01:07 HOURS.DAT.Z -rw-r--r-- 1 root 32747 Mar 13 01:07 MANUAL.MEM.Z -rw-r--r-- 1 root 27165 Mar 13 01:07 MONSTER.TXT.Z -rw-r--r-- 1 root 221 Mar 13 01:07 MORIA.DAT.Z -rw-r--r-- 1 root 227231 Mar 13 01:07 MORIA.EXE.Z -rw-r--r-- 1 root 0 Mar 13 01:07 MORIACHR.DAT -rw-r--r-- 1 root 35537 Mar 13 01:08 MORIAHLP.HLB.Z -rw-r--r-- 1 root 363 Mar 13 01:08 MORIAMAP.DAT.Z -rw-r--r-- 1 root 0 Mar 13 01:08 MORIATOP.DAT ~uucp/moria.compress/source: total 288 -rw-r--r-- 1 root 21316 Mar 13 01:08 MORIA.ENV.Z -rw-r--r-- 1 root 249961 Mar 13 01:08 MORIA.OBJ.Z -rw-r--r-- 1 root 2250 Mar 13 01:08 MORIA.PAS.Z -rw-r--r-- 1 root 2228 Mar 13 01:08 TERMDEF.OBJ.Z -rw-r--r-- 1 root 2800 Mar 13 01:08 TERMDEF.PAS.Z drwxr-xr-x 2 root 692 Mar 13 01:12 include drwxr-xr-x 2 root 884 Mar 13 01:12 macro ~uucp/moria.compress/source/include: total 323 -rw-r--r-- 1 root 4148 Mar 13 01:08 CONSTANTS.INC.Z -rw-r--r-- 1 root 4601 Mar 13 01:08 CREATE.INC.Z -rw-r--r-- 1 root 12234 Mar 13 01:08 CREATURE.INC.Z -rw-r--r-- 1 root 4340 Mar 13 01:08 DEATH.INC.Z -rw-r--r-- 1 root 2966 Mar 13 01:08 DESC.INC.Z -rw-r--r-- 1 root 1946 Mar 13 01:08 EAT.INC.Z -rw-r--r-- 1 root 10407 Mar 13 01:08 FILES.INC.Z -rw-r--r-- 1 root 9948 Mar 13 01:08 GENERATE.INC.Z -rw-r--r-- 1 root 3742 Mar 13 01:08 HELP.INC.Z -rw-r--r-- 1 root 6798 Mar 13 01:08 IO.INC.Z -rw-r--r-- 1 root 2196 Mar 13 01:08 MAGIC.INC.Z -rw-r--r-- 1 root 29441 Mar 13 01:08 MISC.INC.Z -rw-r--r-- 1 root 42043 Mar 13 01:08 MORIA.INC.Z -rw-r--r-- 1 root 3011 Mar 13 01:08 POTIONS.INC.Z -rw-r--r-- 1 root 2015 Mar 13 01:08 PRAYER.INC.Z -rw-r--r-- 1 root 8801 Mar 13 01:08 SAVE.INC.Z -rw-r--r-- 1 root 3982 Mar 13 01:08 SCROLLS.INC.Z -rw-r--r-- 1 root 17170 Mar 13 01:08 SPELLS.INC.Z -rw-r--r-- 1 root 1531 Mar 13 01:08 STAFFS.INC.Z -rw-r--r-- 1 root 3656 Mar 13 01:08 STORE1.INC.Z -rw-r--r-- 1 root 9810 Mar 13 01:08 STORE2.INC.Z -rw-r--r-- 1 root 4442 Mar 13 01:08 TYPES.INC.Z -rw-r--r-- 1 root 48410 Mar 13 01:08 VALUES.INC.Z -rw-r--r-- 1 root 3479 Mar 13 01:08 VARIABLES.INC.Z -rw-r--r-- 1 root 1784 Mar 13 01:08 WANDS.INC.Z -rw-r--r-- 1 root 3947 Mar 13 01:08 WIZARD.INC.Z -rw-r--r-- 1 root 29360 Mar 13 01:08 misc.inc.5.Z -rw-r--r-- 1 root 42026 Mar 13 01:08 moria.inc.5.Z ~uucp/moria.compress/source/macro: total 53 -rw-r--r-- 1 root 1802 Mar 13 01:08 BITPOS.LIS.Z -rw-r--r-- 1 root 351 Mar 13 01:08 BITPOS.MAR.Z -rw-r--r-- 1 root 214 Mar 13 01:08 BITPOS.OBJ.Z -rw-r--r-- 1 root 2074 Mar 13 01:08 DISTANCE.LIS.Z -rw-r--r-- 1 root 475 Mar 13 01:08 DISTANCE.MAR.Z -rw-r--r-- 1 root 243 Mar 13 01:08 DISTANCE.OBJ.Z -rw-r--r-- 1 root 2229 Mar 13 01:08 INSERT.LIS.Z -rw-r--r-- 1 root 643 Mar 13 01:08 INSERT.MAR.Z -rw-r--r-- 1 root 248 Mar 13 01:08 INSERT.OBJ.Z -rw-r--r-- 1 root 1862 Mar 13 01:08 MAXMIN.LIS.Z -rw-r--r-- 1 root 354 Mar 13 01:08 MAXMIN.MAR.Z -rw-r--r-- 1 root 226 Mar 13 01:08 MAXMIN.OBJ.Z -rw-r--r-- 1 root 1853 Mar 13 01:08 MINMAX.LIS.Z -rw-r--r-- 1 root 340 Mar 13 01:08 MINMAX.MAR.Z -rw-r--r-- 1 root 227 Mar 13 01:08 MINMAX.OBJ.Z -rw-r--r-- 1 root 2426 Mar 13 01:08 MORIALIB.OLB.Z -rw-r--r-- 1 root 4364 Mar 13 01:08 PUTQIO.LIS.Z -rw-r--r-- 1 root 1767 Mar 13 01:08 PUTQIO.MAR.Z -rw-r--r-- 1 root 530 Mar 13 01:08 PUTQIO.OBJ.Z -rw-r--r-- 1 root 1879 Mar 13 01:08 RANDINT.LIS.Z -rw-r--r-- 1 root 368 Mar 13 01:08 RANDINT.MAR.Z -rw-r--r-- 1 root 260 Mar 13 01:08 RANDINT.OBJ.Z -rw-r--r-- 1 root 2049 Mar 13 01:08 RANDREP.LIS.Z -rw-r--r-- 1 root 450 Mar 13 01:08 RANDREP.MAR.Z -rw-r--r-- 1 root 257 Mar 13 01:08 RANDREP.OBJ.Z -rw-r--r-- 1 root 214 Mar 13 01:08 bitpos.obj.1.Z -rw-r--r-- 1 root 243 Mar 13 01:08 distance.obj.1.Z -rw-r--r-- 1 root 248 Mar 13 01:08 insert.obj.1.Z -rw-r--r-- 1 root 226 Mar 13 01:08 maxmin.obj.1.Z -rw-r--r-- 1 root 227 Mar 13 01:08 minmax.obj.1.Z -rw-r--r-- 1 root 2423 Mar 13 01:08 morialib.olb.1.Z -rw-r--r-- 1 root 529 Mar 13 01:08 putqio.obj.1.Z -rw-r--r-- 1 root 260 Mar 13 01:08 randint.obj.1.Z -rw-r--r-- 1 root 257 Mar 13 01:08 randrep.obj.1.Z