[comp.graphics] antialiased lines, circles, arcs

matt@inuxg.UUCP (Matt Verner) (11/30/86)

I am writing antialiased routines for drawing figures of all types, both
filled and not.  Most of the algorithms for drawing figures are prohibitive
in that they make heavy use of floats, multiplies and divides.  Assuming the 
lack of a coprocessor this results in a slow routine that is to ungainly for 
interactive work.  I would like to hear from anyone who has done antialiased 
figures in C that perform.  If for some reason it is mathematically impossible 
to draw antialiased lines, etc using integer adds and subs please let me 
know that also!

BTW I am familiar with the recent stuff in the SIGGRAPH proceedings, again
most of it is either incomprehensible or sssllooowwww.

Thanks for any help or pointers you can give me.

 Matt Verner   				UUCP:  ...ihnp4!inuxc!matt
 AT&T Graphics Software Laboratory	AT&T:  (317) 352-6149
 Indianapolis,  IN

           "The whole point of this sentence is to clearly
             explain the point this sentence is making."