matt@inuxg.UUCP (Matt Verner) (11/30/86)
I am writing antialiased routines for drawing figures of all types, both filled and not. Most of the algorithms for drawing figures are prohibitive in that they make heavy use of floats, multiplies and divides. Assuming the lack of a coprocessor this results in a slow routine that is to ungainly for interactive work. I would like to hear from anyone who has done antialiased figures in C that perform. If for some reason it is mathematically impossible to draw antialiased lines, etc using integer adds and subs please let me know that also! BTW I am familiar with the recent stuff in the SIGGRAPH proceedings, again most of it is either incomprehensible or sssllooowwww. Thanks for any help or pointers you can give me. Matt Verner UUCP: ...ihnp4!inuxc!matt AT&T Graphics Software Laboratory AT&T: (317) 352-6149 Indianapolis, IN "The whole point of this sentence is to clearly explain the point this sentence is making."