[comp.graphics] Graphics Architectures

chmilar@calgary.UUCP (02/11/87)

I am planning to write a paper, for an "Advanced Computer
Architecture" course, on graphics engines.  By this, I mean
machines specifically designed for graphics, rather than
Crays, VAXen, etc.  I would would like to know if anyone
has come across any particularly interesting papers or
articles about this topic, or if you have any really
"spiffy" ideas of what such a beast SHOULD be like, that
I could pursue.  Some ideas that have occurred to me
involve multi-processors, vector pipeline processors,
and object oriented architectures (for animation and
simulation).

If you have any ideas, please mail them to me.  If the
response is good, I may make an edited, compressed, and
otherwise summarized report and post it.

As I have only a limited amount of time to do this project,
it may be difficult to get info from sources that are not
at hand here (ie. major journals).  I also suspect that many
manufacturers of graphics machine wish to keep their stuff
proprietary, and will not release any details.

stroyan@hpfcdc.UUCP (02/14/87)

I suggest that you look through recent SIGGRAPH proceedings.  The yearly
proceedings commonly feature the designs for state of the art high
performance graphics systems.  For instance the 1982 proceedings detail
the Silicon Graphics geometry engine design.  The 1986 proceedings
feature the experimental Pixel Powers system from University of North
Carolina and the shaded polygon rendering chip from the Hewlett-Packard
320SRX system.

Mike Stroyan, hpfcla!stroyan