[comp.graphics] ray tracing and antialiasing

pyle@lll-lcc.UUCP (03/08/87)

I recently implemented a ray tracer with antialiasing.	I used the method
specified by Whitted (adaptive subdivision).  The technique works very
well, but I still get some jagged edges on curved surfaces and polygons,
no matter how deep the subdivision goes.  I talked to a Ph.D candidate,
and he thought it might be the RGB color space I was using.  He said that
in RGB space, colors did not average right.  I have seen several pictures
generated by adaptive subdivision in the journals, and they look just great.
Is the simple filter of averaging the four corners of a pixel square inadaquate?
Is distributed ray tracing the way to ultimately antialianize an image?
If it helps, I'm generating my pictures on a Raster Technologies box,
Model/80, 512 X 512.  If possible, please respond via E-Mail.



Thanks,
 
Ernie Pyle