pete@octopus.UUCP (Pete Holzmann) (05/03/87)
I'm looking for references (to code and/or algorithms) for producing bit-map color output using a half-tone screen algorithm. Since printers use half tone screens to get lots of colors out of 4-color presses, it seems the same technique would work well when trying to get 4-color (3 + black) computer printers to do the same thing. Algorithms for both variable width line and filled-area output would be useful. I'd like to play with changing the angle of the screens (rotating them separately in the X-Y and/or Z planes). Presumably, the screen is a true filter, so that the final output is clipped at full resolution to the original dimensions of the object being output. I can (and probably will end up doing...) spend a lot of time to figure out how to do all this, but if anybody has already done it, it would sure save a lot of time! Are there any references to algorithms like this? Can anybody think of anything else to add to it? -- OOO __| ___ Peter Holzmann, Octopus Enterprises OOOOOOO___/ _______ USPS: 19611 La Mar Court, Cupertino, CA 95014 OOOOO \___/ UUCP: {hplabs!hpdsd,pyramid}!octopus!pete ___| \_____ Phone: 408/996-7746