[comp.graphics] MINIMAL RAY TRACER PROGRAMMING CONTEST

ph@pixar.UUCP (05/26/87)

The current leader is under 1000 tokens!!
A reminder that the contest deadline is 15 June.

Below is part of the contest announcement which I posted on 4 May:

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MINIMAL RAY TRACER PROGRAMMING CONTEST
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The goal: write the shortest Whitted-style ray tracing program in C.
Countless people have written basic sphere ray tracers and made pictures of
glass and chrome balls, so isn't it time we found out just how short such a
program can be?

Briefly, the rules are as follows: you mail me C source to a ray tracer which
renders spheres with specular and transmitted rays and hard shadows but
no antialiasing.  The scene is compiled in, and the picture is
output to stdout.  Speed is no object.  The winner will be the shortest
C program which produces the "correct" output, where shortest is measured by
the number of tokens after the C preprocessor.  The deadline is 15 June 1987.

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For a complete copy of the contest rules, e-mail to:

    UUCP: {sun,ucbvax}!pixar!minray
    ARPA: minray%pixar.uucp@ucbvax.berkeley.edu