[comp.graphics] Help needed with Bezier curves

mdoerr@uklirb.UUCP (06/09/87)

I'm looking for algorithms and/or references to solutions of the
following problems:

1. I want to approximate 4-point Bezier curves with straight line segments.
   The number of segments is dependent on a so called flatness parameter.
   How are these segments computed? I'm actually looking for something like
   the PostScript operator flattenpath.

2. I want to approximate arcs with 4-point Bezier curves. I have the following
   information at my disposition: center of arc, radius, starting and ending
   angle. How many Bezier curves are needed for a given arc (this depends on
   the difference between ending and starting angle)? How have the control
   points to be chosen to yield a minimum error? This is the way how PostScript
   machines do circles.

Please respond by Email to the following address:
uucp:	...!seismo!unido!uklirb!mdoerr
ARPA:	mdoerr%uklirb%unido@seismo.CCS.GOV
BITNET:	mdoerr%uklirb.UUCP@unido.BITNET

If there's enough interest I'll post a summary of answers to the net.

	Thanks in advance, Michael.

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Michael "The Turtle" Doerr			%% /-------\ %%
CS Department (FB Informatik)			  %  o   o  %
University of Kaiserslautern			-{ o   o   o }==O
D-6750 Kaiserslautern (West Germany)		  %  o   o  %
uucp: ...!seismo!unido!uklirb!mdoerr		%% \-------/ %%