[comp.graphics] Cheap Single-Frame Video

brian@sdcsvax.UUCP (08/11/87)

Postulating that I'm unlikely to be making another version of The
Mechanical Universe, it seems likely that what I really want to be able
to do is get decent single-frame video for shots lasting, oh, 30 seconds
or so at a time.  900 frames isn't that many.

Here is the classic el-cheapo trick:

Assuming I can redisplay generated frames at a rate of about 10 seconds
apiece, then I can simply let my U-matic recorder run in record mode
and put a tick on one of the audio tracks when I've got the next frame
up and it's stable - probably by hitting one of the async lines coming
out of whatever beast is driving the frame buffer - like tty-B on a
Sun, for example.

When I'm through, I've got zillions of copies of each frame in order on
a 3/4" tape.  I should be able to take this to a post-production house
or local TV studio that has one of those "instant-replay" video disk
systems (or a deep digital framestore) and have each frame inserted
one-at-a-time onto the disk (or framestore) at the tick.  Maybe I could
even rent time someplace that has a BVH-2500 single-frame 1" machine
and save a generation.  

If it turns out that the recorder needs more than 10 seconds to get 
ready for the next frame, then I just record it on the original tape
for longer.  Making the next frame take longer to appear is
NEVER a problem. :-)

Then all I have to do is have the disk (or framestore) played back in
real time onto a tape, which will become the edit master.

Voila!  Single-frame video, a generation or two down, at a fraction of
the cost of owning a BVH-2500.  Of course, if I really need
high-quality video for broadcast or something, I could rent a 1"
machine for a day or three and put all the frames on it, then go
single-frame it.

Note: I haven't done this.  I was chatting with the chief engineer of
one of the video post-houses in Burbank at the Siggraph course lunch,
and he seemed to think it would work reasonably well.  Maybe it's worth
a try, as soon as I get our NTSC encoder working.  Sigh.

	Brian Kantor	UCSD Computer Graphics Lab
			c/o B-028, La Jolla, CA 92093
			"Pretty pictures on a shoestring."