gfs@abvax.UUCP (Greg F. Shay) (01/08/88)
Does anyone know if there are systems/boards/companies for INEXPENSIVE real-time video animation for, for example, the PC? I am referring to the following type of scenario: 1) Cartoon-like images, large areas of similar color, not gradual shading. This would allow large data reduction using run-length data compression. 2) Frames built one at a time, recorded in sequence on hard disk, 3) Frames played back in real time, ready for Video tape recording. Given the data throughput of the hard disk, I theoretically calculate that animation done in two's (i.e. 15 fps for video) with moderately complex pictures is possible. One reference I do have is a mention of R.J. Hackathorn's "ANIMA II: A 3-D color animation system," 1977 SIGGRAPH Proceedings, pp.54-64. I have not read this yet, but I believe it applies to the above outline. Does anyone know more about this, has anyone implemented something inexpensively (<$1000) for a small computer? Personally, I would love to experiment with animation techniques and be able to produce a reasonable cartoon-like final product without the hassle of filming frame by frame off of the CRT screen and then convert to video. (I consider video the final destination because of the ease of adding sound and the availability of home VCRs and public access cable channels.) Also, for animation, you need to see the real-time feedback to fine tune your animation technique. (Most people resort to lo-res previews or wire-frame for real time animation checks.) What is thy wisdom, oh great and powerful net? Greg
ali@rocky.STANFORD.EDU (Ali Ozer) (01/11/88)
In article <159@abvax.UUCP> gfs@abvax.UUCP (Greg F. Shay) writes: >Does anyone know if there are systems/boards/companies for INEXPENSIVE >real-time video animation for, for example, the PC? > You might want to consider the Amiga --- An Amiga 500 with one or more megs of memory will serve you quite nicely. Software to do animations at rates of 30 frames a second for upto 10 seconds or so is already available. Even with a $600 VHS recorder (3 or 4 heads, and a flying erase head) one can create some wonderful movies (pasted together from 5-10 second animations). The Amiga 500 has RGB and composite B&W out; you'll need to get composite color (either through a cheap RGB->composite converter, or a genlock unit, which will cost a bit more ($150 for AmiGen, by Mimetics) but also provide genlocking capability (mixing an external video signal with Amiga generated graphics --- like the cereal commercials with Tony the tiger, for instance!)). The Amiga is specially suited for desktop video, because: - The output signal provides overscan, avoiding the fixed-color border around the image. Such a border (present on most computer outputs) is rather distracting when recorded on tape. - High resolution, color: You can get 704 x 470 (16 colors out of 4096) or 352 x 470 (all 4096 colors). - In all modes can animate upto 30 frames/second. - The output is NTSC compatible. (Or PAL, is you're using an European Amiga. Then you also get more lines, 704 x 600 or so, I think.) - Several software packages to do what you want is already available: -VideoScape 3D does full 3D animation, provides several output resolution choices, and can render wireframe. -Sculpt 3D does ray-tracing, and Animate 3D or PageFlipper can be used to animate ray-traced (4096 color!) images. -Aegis Animator and Deluxe Video provide 2D animation. These are older and more limited programs (low-res, etc). But, as a tradeoff, they can usually play back animations for long periods of time (5-10 minutes easily possible). -The Director provides a scripting language which can play back animations, sounds, images, etc, combining the various forms of output possible. -A good choice of very low priced digitizers (video and audio) exist. DigiView digitizes 640x400 images at upto 2^21 colors, and the camera and the software will cost you under $350. -Also available are languages (if you wish to do you own programming) and many high-quality public domain utilities... - All Amiga software uses the "IFF" standard to save images/sounds/animations, which makes going between software packages easy. - As mentioned above, the Amiga signal can also be easily genlocked, meaning you can easily (and cheaply!) add titles & so forth to videos. - Finally, the price is reasonable: Amiga 500 with 1 Meg of memory and single 880K drive will cost you under $700, add to that a hires RGB color monitor and you're talking under $1000. With more memory (upto 9 Megs is possible) and a harddisk, you can of course generate animations that run for more than 5-10 seconds. Of course, from experience, being able to generate 5-10 second animations is good enough in most cases; with a flying erase head VCR putting them together is painless and clean. I'm not associated with Commodore-Amiga, by the way, I'm just a very happy Amiga owner. Ali Ozer, ali@rocky.stanford.edu, ali@score.stanford.edu
joer@nscpdc.NSC.COM (Joe Rawlings ) (01/12/88)
In article <159@abvax.UUCP> gfs@abvax.UUCP (Greg F. Shay) writes: >Does anyone know if there are systems/boards/companies for INEXPENSIVE >real-time video animation for, for example, the PC? > > Does anyone know more about this, has anyone implemented something >inexpensively (<$1000) for a small computer? > There is a newly released graphics package for the PC that may have just what you need. The CG-VDI Programmer's Toolkit allows you to build display lists and store many of them (very compact storage algorithm) in a single file. Each display list can be drawn into a frame (a linked list is built automatically and may be edited). The frames can be displayed individually, in groups or as a "movie" as rapidly as the computer can put them up. The package sits on top of the Graphic Software Systems' (GSS) GSS*CGI which is a part of the GSS Graphics Development Toolkit (GDT) (also available as the IBM Graphics Development Toolkit). You can get the GSS GDT by mail order for around $300.00. You have to contact Professional Graphic Services, (PGS) to get the CG-VDI Programmer's Toolkit, ($350.00). The GSS package "talks" to many output devices so you would have a lot of latitude in your selection of your equipment. GSS: (503) 641-2200 PGS: (503) 244-4717 Cheers, JR -- * Joe Rawlings nsc!nscpdc!joer * * ICM Product Support 1-800-222-2433 (outside Oregon) * * Portland Development Center (503)-629-4414 (Oregon/World) *
baer@percival.UUCP (Ken Baer) (01/13/88)
In article <159@abvax.UUCP> gfs@abvax.UUCP (Greg F. Shay) writes: >Does anyone know if there are systems/boards/companies for INEXPENSIVE >real-time video animation for, for example, the PC? > I am referring to the following type of scenario: > 1) Cartoon-like images, large areas of similar color, not gradual >shading. This would allow large data reduction using run-length data >compression. > 2) Frames built one at a time, recorded in sequence on hard disk, > 3) Frames played back in real time, ready for Video tape recording. > > Does anyone know more about this, has anyone implemented something >inexpensively (<$1000) for a small computer? You bet!! > > Personally, I would love to experiment with animation techniques and >be able to produce a reasonable cartoon-like final product without the hassle >of filming frame by frame off of the CRT screen and then convert to video. >(I consider video the final destination because of the ease of adding sound >and the availability of home VCRs and public access cable channels.) >Also, for animation, you need to see the real-time feedback to fine tune your >animation technique. (Most people resort to lo-res previews or wire-frame for >real time animation checks.) What you just described is essentially what Animation:Apprentice does. This package is available for the Commodore Amiga (at least 1meg) for just $299. It is intended as an animation system. I think you should spend the time to explore this package. It really takes adventage of the special features of the Amiga, and will do all the rendering automatically. The package allows you to design a character(s), create actions, and choreographies, and view rehearsals. Then when you're satisfied, tell the machine to render the animation. This can take from an hour to overnight depending on the complexity, and length etc., but it's a lot faster than filming frame bt frame off the CRT. Animation:Apprenice is made by Hash Enterprises of Vancouver WA. They are working on an IBM version, and an Atari ST version, but the Amiga one is available now, and has more graphics hardware to take advantage of. You can contact the company at (206)256-8567. It really sounds like this is the package you're looking for. Hash Enterprises is also working on other animation products for the Amiga. If you are serious about animation, I think it's worth your while to contact them. [I appologize for the semi-commercial nature of this article, but I think it's of interest of members of this newsgroup] -- -Ken Baer. // Amiga: The PC that CAN walk and chew gum at the same time. \X/ USENET - ...tektronix!reed!percival!baer OR baer@percival.UUCP "The Few, The Proud, The Criminally Insane - Oberlin Computer Science" - me.
cmcmanis%pepper@Sun.COM (Chuck McManis) (01/14/88)
In article <159@abvax.UUCP> gfs@abvax.UUCP (Greg F. Shay) writes: >Does anyone know if there are systems/boards/companies for INEXPENSIVE >real-time video animation for, for example, the PC? > I am referring to the following type of scenario: > 1) Cartoon-like images, large areas of similar color, not gradual >shading. This would allow large data reduction using run-length data >compression. > 2) Frames built one at a time, recorded in sequence on hard disk, > 3) Frames played back in real time, ready for Video tape recording. > >Given the data throughput of the hard disk, I theoretically calculate that >animation done in two's (i.e. 15 fps for video) with moderately complex >pictures is possible. Currently, the best price performance for home animation is the Amiga computer. It can be configured for short animations, recordable on your home VCR for about 1K. It also has very reasonably priced software available and the animation formats are fairly well documented so adding your own routines is fairly easy. Animations on this machine are usually done in a non real time generation mode, followed by a real time playback mode. Playback ranges from 20 - 30 fps and the duration is limited to what will fit in memory. My experience has been about 20 seconds of animation for a 1 Meg machine, up to about 4 minutes for an 8 meg machine. Current strategies for reading animations in from disk while running them would boost that time to several minutes. The animations are stored in a delta encoded double buffered frame stream, the less things change on the screen the more you can store. Advantages to the Amiga are : 1) It has a up to 4096 colors available for the animations. 2) Several packages exist *now* for animation, Videoscape-3d, Animate-3d, The Director, Photon Video, and Animators Apprentice 3) Directly recordable on a home video tape recorder. Longer animations can be spliced together when using an 8mm deck (or really anything with a flying erase head.) 4) Final cost is a lot lower than other systems. If you think you will want lots of memory get an Amiga 2000 ($2K + slots) the Amiga 500 is more expensive to expand, but costs less initially ($1K + Expansion Chassis). 5) It meets all your requirements + you can do ray traced animations if you want to later. 6) You can run another task to add sound effects. > What is thy wisdom, oh great and powerful net? Just opinion. Like Lee said, "If you can find a better deal buy it!" --Chuck McManis uucp: {anywhere}!sun!cmcmanis BIX: cmcmanis ARPAnet: cmcmanis@sun.com These opinions are my own and no one elses, but you knew that didn't you.
peter@sugar.UUCP (Peter da Silva) (01/15/88)
In article <159@abvax.UUCP>, gfs@abvax.UUCP (Greg F. Shay) writes: > Does anyone know if there are systems/boards/companies for INEXPENSIVE > real-time video animation for, for example, the PC? > Does anyone know more about this, has anyone implemented something > inexpensively (<$1000) for a small computer? If you already have an RGB monitor, you can buy an Amiga 500 with a Meg of RAM and half a dozen animation programs of all types (ray-traced 3d, surface rendered 3d, cartoon style 3d, any sort of 2d, etc...) for that. It's only got mono composite output, but there's a cheap ($50) gadget to convert the RGB to hue/croma suitable for videotaping. Or you can buy a used Amiga 1000 with NTSC output built in for less (though you'll have to add back a few hundred bucks for extra RAM if you want to do any really long animations). -- -- Peter da Silva `-_-' ...!hoptoad!academ!uhnix1!sugar!peter -- Disclaimer: These U aren't mere opinions... these are *values*.
richard@gryphon.CTS.COM (Richard Sexton) (01/18/88)
In article <38786@sun.uucp> cmcmanis@sun.UUCP (Chuck McManis) writes: Just a minute. (Chuck McManis) writes ? I just had dinner with this guy, and now I'm..... Oh never mind. >In article <159@abvax.UUCP> gfs@abvax.UUCP (Greg F. Shay) writes: >>Does anyone know if there are systems/boards/companies for INEXPENSIVE >>real-time video animation for, for example, the PC? > >Currently, the best price performance for home animation is the Amiga >computer. >My experience has been about 20 seconds of animation for a >1 Meg machine, up to about 4 minutes for an 8 meg machine. Remember that the _probe sequence_ is a full 5 minutes long, and runs on a 512K Amiga. -- "It's too dark to put the keys in my ignition" richard@gryphon.CTS.COM {ihnp4!scgvaxd!cadovax, philabs!cadovax, codas!ddsw1} gryphon!richard
rtc@masscomp.UUCP (Richard Carling) (01/19/88)
I have posted a number of articles to rec.video on a very similiar subject. Since I KNOW the type of images I generate will take sometimes hours, and since on most computers it isn't possible to sustain realtime animation from disk for any great length of time I concentrated on finding ways to CHEAPLY make something as close to single frame animation as possible (under 3K for everything except the computer). Now if your really interested, grep thru rec.video looking for my name. But briefly here is what I do to create clean videotaped animation at a speed of at least 8 frames a second. I first run my color MAC II in NTSC mode, using a small C program (enclosed). I run this (now interlaced RS-170) into an RGB to NTSC encoder. Then, using a video recorder which can do interval recording, Sony SLHF-1000 (beta) or Sony CCD-V110 (8mm) or Panasonic 1950/2950 (VHS/SVHS) I record each image in my movie onto an "interval" of the tape. The interval on the 1000 is 6 frames, on the 110, 8 frames. Since all of these decks have flying erase heads, edits are very clean. I then take this very clean but jerky animation tape and tape it onto a digital video recorder which has clean 2X playback (e.g. JVC 570 and many others). Taping this 2X signal back to the first deck gives me 8 to 10 frames a second of animation. If I do this again, it works but creates mild flagging or tearing at the top of the screen (with the equipment I am using). So I stick with doing this just once. I have not looked at the Panasonic, but from the literature, it looks like it can do all of this in one deck (you still need a second deck to capture the finished product). A company (whose name escapes me, but was at the Amiga booth at Siggraph) has a very cheap ($200) controller for the SLHF-1000 which is supposed to be able to do single frame animation. All of the decks I listed have insert-edit capabilities so in theory, all could do single framing given the proper controller. Issues of tape wear and manual labor (if an automatic controller is not available) are the major concern. This is not strictly graphics related, so no flames please.... Richard Carling ....................................... So you say, hey where is this MAC II code which converts a MAC II running in non-interlaced 8 bit color mode to interlaced RGB RS-170 using the standard video card. Ok, ok... /************************ The Slot must be between 9 and 14 inclusive. I am running in slot 4 so 9 + 3 == 12 if you run in the first slot it is 9 + 0 = 9 I should use slot manager calls to automatically find the video card but not today. If looking at the back of the MAC II, the first slot is the rightmost slot, which is where most individuals have their MAC II video card placed (so use 9). This may only work when the MAC II is in 8 bit color mode. ---> And disconnect your expensive monitor first!!!!! <--- Disclaimer: I am not responsible if it doesn't work. It works for me. If you have an RGB compatible interlaced monitor such as a Sony XBR25 or many others, you can view the output on it. Pinouts have been provided in the mac & video newsgroups for cables. If you have an RGB to NTSC encoder you can view the output on virtually anything that accepts a standard video input. */ main() { SetInterlace( 12 ) ; /* !!! You will want SetInterlace( 9 ); */ } /* Set to NTSC Video */ SetInterlace(Slot ) int Slot; { long ll, *CardPtr, Calc; int Dummy; ll = (long ) Slot; CardPtr = (long *) ((ll << 20) + 0x80000L); /* << is the shift left OP */ CardPtr[0] = 0xFF; CardPtr[1] = 0x48; CardPtr[2] = 0xff; CardPtr[3] = 0xf7; CardPtr[4] = 0x9f; CardPtr[5] = 0x1a; CardPtr[6] = 0xc4; CardPtr[7] = 0xe6; CardPtr[8] = 0xfa; CardPtr[9] = 0xf7; CardPtr[10] = 0xe5; CardPtr[11] = 0xF1; CardPtr[12] = 0x7b; CardPtr[13] = 0xf1; CardPtr[14] = 0xd1; CardPtr[15] = 0x06; ll = (long)Slot; CardPtr = (long *)((ll <<20) + 0xC0000) ; Dummy = *CardPtr ; /* Must be a Longint reference */ } /* Set To Mac Normal video */ ClearInterlace(Slot) int Slot; { long *CardPtr, ll; int Dummy; ll = Slot; CardPtr = (long *)((ll << 20) + 0x80000L); /* card = $00100000*slot +$80000 */ CardPtr[0] = 0xFF; CardPtr[1] = 0xB8; CardPtr[2] = 0xff; CardPtr[3] = 0xf7; CardPtr[4] = 0x0f; CardPtr[5] = 0x1a; CardPtr[6] = 0x88; CardPtr[7] = 0xb9; CardPtr[8] = 0xfa; CardPtr[9] = 0xe1; CardPtr[10] = 0xe1; CardPtr[11] = 0xe9; CardPtr[12] = 0x79; CardPtr[13] = 0x69; CardPtr[14] = 0xd2; CardPtr[15] = 0x02; ll = Slot; CardPtr = (long *)((ll << 20) +0xB0000) ; Dummy = *CardPtr ; } .................... Richard Carling