gillam@aero.ARPA (April Gillam) (03/03/88)
When making an animation, say on an amiga or a SUN workstation, how do you synchronize audio which is taped separately? Assuming I know what music belongs with each animation segment, how do you coordinate them. Thanks for any pointers. April Gillam gillam@aerospace.aero.org
lel@wuphys.UUCP (Lyle E. Levine) (03/06/88)
In article <26291@aero.ARPA> gillam@aero.UUCP (April Gillam) writes: >When making an animation, say on an amiga or a SUN workstation, how do >you synchronize audio which is taped separately? Assuming I know what >music belongs with each animation segment, how do you coordinate them. > >Thanks for any pointers. > April Gillam > gillam@aerospace.aero.org Since I don't have the program, I can't say for sure... but I think the Amiga program "The Director" handles this. I know it can handle sequencing of animations, pictures, text, color cycling, and page flipping using a Basic-Like language. It also has a digitized soundtrack module (whatever that is!). For info, contact: The Right Answers Group Department D Box 3699 Torrance, CA 90510 (213) 325-1311 Hope this helps! Lyle Levine: Paths -> ihnp4!wuphys!lel uunet!wucs!wuphys!lel
cochran@dworkin.usc.edu (Steve Cochran) (03/06/88)
In article <26291@aero.ARPA> gillam@aero.UUCP (April Gillam) writes: >When making an animation, say on an amiga or a SUN workstation, how do >you synchronize audio which is taped separately? Assuming I know what >music belongs with each animation segment, how do you coordinate them. Generally in animation, you work from a storyboard and get your timing *FROM* the audio. I assume (and I may be partly wrong, in that there is probably some system that doesn't work this way) that if you have your audio 'ticked' off (this is often added under/along-side the storyboard for ease in keeping track of what is hapening) so that you know at least the important points at which you need your sync. Then you fill between the these points with as many frames as needed to meet your selected frames/sec. For instance: (1) Rough out what actions and words/music you want. Use rough draft art (by hand) and generate a script with cues for where words/music start and stop and what is being seen (and how transitions are to be made (eg. sudden cut, slow fading). (2) Produce more detailed versions of (1) until you are ready to generate your audio. Generate your tape, when you are satisfied that your tape is ok, then (3) Generate a timeline from the tape (for best results you want this to the frame -- which may not be easy without some expensive equipment :-( (4) Now you can start your animation! You may already have several key frames generated during step (2), and you place them on the timeline and begin generating the in-between frames. Good Luck! Steve ----------------------------------------------------------------------- Steven Cochran xx X xx Institute for Robotics and Intelligent Systems xx X xx University of Southern California XXXXXXxXx X xx Los Angeles, California 90089-0273 xxX XX xx xxx xxx xx XX Xxx IRIS ARPA/CSNET: cochran%dworkin.usc.edu XxxXxXXXXXXXXXXX UUCP: ...uscvax!oberon!dworkin!cochran Xxx X xx Home Phone: (818) 767-3812 X xx Office Phone: (213) 743-3309 X xx ------------------------------------------------------------------------