[comp.graphics] HP-835 TruboSRX - What!

jules@zen.UUCP (Julian Perry) (04/12/88)

I've just read about the HP-835 TurboSRX in 'eXchange' (a publication about
HP products) and am drooling over it.  Wow - I want one.  We currently have
a fully configured HP-350 SRX and are very impressed with what it can do
but this TurboSRX must really soak up the Watts (the normal SRX has 2 power
sockets (rated at 8 amps each)).

But ..... (now to the real point of the posting)

What the heck are:
   "Multiple obscurable movable accelerated (MOMA) windows allowing
    multiple windows (up to 32) to be created moved obscured and
    simultaneously accelerated."

I'm sure I missed something in my somewhat limted education....but what
are 'accelerated windows'.

Jules [the well and truly awed]

P.S.   For those who aren't in the know, the TurboSRX is like the normal
       SRX (a real time solid rendering graphics system - 16 million
       colours simultaneously, 16-bit Z buffering, multiple light sources,
       surface shading and lots lots more) but with a speed increase of
       3-10 times (just tell me how?) and loads more bits done directly
       in hardware or microcode - radiosity, ray-tracing, Gouraud shading,
       etc etc etc
-- 
IN-REAL-LIFE:  Julian Perry           
E-MAIL:        jules@zen.co.uk || ...!mcvax!ukc!zen.co.uk!jules
PHONE:         +44 532 489048 ext 217
ADDRESS:       Zengrange Limited, Greenfield Road, Leeds, England, LS9 8DB

dgs@hpfclm.HP.COM (Dan Schmidt) (04/16/88)

> HP products) and am drooling over it.  Wow - I want one.  We currently have
> a fully configured HP-350 SRX and are very impressed with what it can do
> but this TurboSRX must really soak up the Watts (the normal SRX has 2 power
> sockets (rated at 8 amps each)).
> 
> But ..... (now to the real point of the posting)
> 
> What the heck are:
>    "Multiple obscurable movable accelerated (MOMA) windows allowing
>     multiple windows (up to 32) to be created moved obscured and
>     simultaneously accelerated."
> 
> I'm sure I missed something in my somewhat limited education....but what
> are 'accelerated windows'.

MOMA  window are windows  into which the  graphics  acceleration  of the
hardware may be applied.  On the SRX you can effectively  only drive one
graphics   window  whereas  on  the  TurboSRX,  32  are  supported.  The
microcode context switches for each window to run simultaneously.


> 
> Jules [the well and truly awed]
> 
> P.S.   For those who aren't in the know, the TurboSRX is like the normal
>        SRX (a real time solid rendering graphics system - 16 million
>        colours simultaneously, 16-bit Z buffering, multiple light sources,
>        surface shading and lots lots more) but with a speed increase of
>        3-10 times (just tell me how?) and loads more bits done directly
>        in hardware or microcode - radiosity, ray-tracing, Gouraud shading,
>        etc etc etc

The ray-tracing is strictly a software extension that allows starbase to
render an SRX  database  as a ray  traced  image.  Radiosity  is another
software  extension  except  in  this  case  it is  "hardware-assisted".
Radiosity models the inter-reflections of diffuse light between surfaces
of the  environment.  The  strengths of the radiosity  method are highly
realistic  lighting, shading, and shadowing effects, soft shadowing, and
view  independence.  View independence  allows a user to change his view
at any time and not have to recalculate the radiosity effects.

Other new features in the TurboSRX include:

	Quadrilateral  Mesh and Triangle Strip primitives with up to 50K
	light-sourced polygons/second.

	Pixel  Pan  &  Zoom  and  Frame   Buffer  Blending  for  imaging
	applications.

	Hardware Cursors to unload the CPU of cursor updates.

	6th Order NURBS with Trimming (the SRX had 4th Order).

	Point and Outline primitives for PHIGS+ compatibility.

	Extended lighting support.

	3-10X  overall  performance  improvement  over the SRX by simply
	relinking  your  software.  (If  you  switch  from  polygons  to
	meshes, however, you can get ~20X performance.)


Dan Schmidt, Hewlett-Packard Graphics Technology Div., Fort Collins, Colorado
{ihnp4 | hplabs}!hpfcla!dgs, 303-229-3734