djones@united.berkeley.edu (David Jones) (11/02/88)
I think I have seen some recent discussion on 2D convex hull algorithms in this news group. Does anyone out there know of a reference to a straightforward (or maybe even not so straightforward) algorithm to calculate the triangular faces of a convex hull given a set of points in 3 space. In my particular application I know all the points do lie on the convex hull, but I doubt that simplifies matters. It strikes me there should be an NlogN divide-and-conquer algorithm, but I'll take any working solution for now. Please reply directly to djones@united.berkeley.edu since reading news is unreliable on my machine. Any pointers will be appreciated, David Jones