henry@aplcen.apl.jhu.edu (Gary Henry ) (12/08/88)
We graphics job hunters thank you for the suggestions, but we need addresses of these places, too. (Thanks Pixar.) Some of the places mentioned are Sun, Silicon Graphics, Evans and Sutherland, Cranston- Csuri, Wavefront, Digital Productions, Digital Effects, Omnibus, Magi, III, Atari and Disney. Although these places seem like a very long longshot, I'm going to try. I am hoping that these places find an insatiable desire to learn a very desirable quality; moreso, I am hoping, than the meager knowledge one gains by taking those undergraduate courses. Is there any better formal education on computer graphics? I read whatever and whenever I can. Understanding a paper is one thing, implementation is another! Thanks, netters. -Gary Henry Johns Hopkins University henry@crabcake.cs.jhu.edu (128.220.13.4) P.S. I have not heard of Cranston-Csuri, Magi or III. What kinds of companies are they?
skinner@saturn.ucsc.edu (Robert Skinner) (12/08/88)
Don't bother with these: Omnibus, Magi, III, Cranston-Csuri, Digital Productions they are all out of business. The poster was being witty to those "in the know" (they are all defunct animation houses). It was sort of a tongue-in-cheek jab at their management. As for these others, I at least know where they are based. Sun Mountain View CA, (415) Silicon Graphics, Mountain View CA, (415) Wavefront, Santa Barbara, CA (???) You can call information at the above area codes and get the addresses. I would also try looking at advertisements in magazines like Computer Graphics World, and the other business oriented CG rags. good luck Robert skinner@saturn.ucsc.edu -- ---- this is a test
greg@maypo.berkeley.edu (Greg) (12/09/88)
In article <5668@saturn.ucsc.edu> skinner@saturn.ucsc.edu (Robert Skinner) writes: } Sun Mountain View CA, (415) } Silicon Graphics, Mountain View CA, (415) } Wavefront, Santa Barbara, CA (???) What happened to Pacific Data Images? --- Greg
leech@zeta.cs.unc.edu (Jonathan Leech) (12/09/88)
In article <5668@saturn.ucsc.edu> skinner@saturn.ucsc.edu (Robert Skinner) writes: > Omnibus, Magi, III, Cranston-Csuri, Digital Productions >they are all out of business. The poster was being witty to those >"in the know" (they are all defunct animation houses). III sold their graphics operation (including the Foonly) to Omnibus in 1984. III itself remained in business. Their graphics group was not a large part of the company in any case. -- Jon Leech (leech@cs.unc.edu) __@/ ``Needless to say, both in the United States and in the eucaryotic cell, once the old immigrants are comfortably settled and their place in society is established, they do their best to shut the door to any prospective new immigrants'' - Freeman Dyson, _Origins of Life_
kevinwu%lionsgate@Sun.COM (Kevin Wu) (12/09/88)
In article <342@aplcen.apl.jhu.edu> henry@aplcen.UUCP (Gary Henry (600.429)) writes: > >We graphics job hunters thank you for the suggestions, but we need >addresses of these places, too. Graphics Products Division at Sun has several open requisitions in software and hardware development. You can send your job application materials to me and I'll forward them to our staffing specialists. I would recommend that you include a cover letter describing your career objectives, a resume, a copy of your transcript (if you are still in school and don't have much industrial experience), and possibly reprints of any published papers (or at least some pictures of your work). Looking for a job is a lot of work. Apply to several companies and learn as much as you can about these companies and their products. Good luck. Kevin Wu Member of Technical Staff Graphics Products Division ----------------------------------------------------------------------------- Kevin Wu Sun Microsystems, Inc. Internet: kevinwu@sun.com Mail Stop 5-40 UUCP: ...!sun!kevinwu 2550 Garcia Ave. Bell: (415) 336-6873 Mountain View, CA 94043
Don_A_Corbitt@cup.portal.com (12/09/88)
I hope I'm not breaking any rules... (not that it would stop me...) CrystalGraphics, Inc. 3350 Scott Blvd #29 Santa Clara, CA 95054 (408) 496-6175 is developing 3D graphics on PC-AT (currently) and other (not-announced) platforms. We are always looking for good programmers, and often looking for other relevant skills. Our package is a Mac-like (pull down menus...) animation and modeling program. Send mail for more info, or call (but don't ask for me <grin>). Don_A_Corbitt@cup.portal.com
skinner@saturn.ucsc.edu (Robert Skinner) (12/09/88)
In article <18031@agate.BERKELEY.EDU> greg@maypo.UUCP (Greg) writes: >In article <5668@saturn.ucsc.edu> skinner@saturn.ucsc.edu (Robert Skinner) writes: >} Sun Mountain View CA, (415) >} Silicon Graphics, Mountain View CA, (415) >} Wavefront, Santa Barbara, CA (???) > >What happened to Pacific Data Images? >--- >Greg Sorry, PDI slipped my mind. Pacific Data Images, Sunnyvale CA, (415) I was just answering for the ones listed. Robert Skinner skinner@saturn.ucsc.edu
cgoeltze@iguana.es.com (Courtney Goeltzenleuchter) (12/10/88)
From article <342@aplcen.apl.jhu.edu>, by henry@aplcen.apl.jhu.edu (Gary Henry ): Evans & Sutherland P.O. Box 8700 580 Arapeen Drive Salt Lake City, UT 84108 -- Courtney Goeltzenleuchter, Evans & Sutherland Computer Corporation Computer Division, Graphics Products, P.O. Box 8070, Salt Lake City, Utah 84108 (801) 582-5847 UUCP: { decwrl | utah-cs | sun!sunpeaks!sunslc } !esunix!cgoeltze
ciemo@bananapc.SGI.COM (Dave Ciemiewicz) (12/12/88)
The complete address for Silicon Graphics is: Silicon Graphics, Inc. 2011 Shoreline Boulevard Mountain View, CA 94039-7311 (415) 960-1980 Silicon Graphics has both a college recruiting program and a summer student program. Check with your on-campus recruiting services to see if Silicon Graphics is coming to your campus. Inquiries/resume's can be sent to the above address about positions. Include an "Attn: Human Resources" in the address to ensure proper routing. I was hired through on-campus recruiting at U.C. Davis about 2 1/2 years ago for an engineering position and have participated in on-campus recruiting at Davis since I came aboard. I've also done some interviewing of applicants. Here are some things you can do as an undergraduate student that will increase your chances of a position at Silicon Graphics (and probably other companies involved in computer graphics on workstations for that matter :^) : Take the graphics courses offered at your school. Do independent projects involving 3D graphics, image processing, user interface. Learn UN*X. I don't mean just vi, ls, cd, et cetera. I mean some system aspect of it. Get programming experience using an IRIS. Becoming an ace dog pilot is not a prerequisite :^). Learn more about CS than your courses have to offer. Student hires are usually highly self motivated and come in with more than just classroom knowledge. Attend SIGGRAPH if you can. This will give you an idea of what Computer Graphics, Silicon Graphics, and applications developed for the Silicon Graphics IRIS are all about. Be willing to work in an area not directly related to computer graphics. Most of the work done by engineers at Silicon Graphics is NOT graphics application development. However, a significant portion of engineers have a love of computer graphics and do their own spare time graphics work. And, on top of all that, do well in your course work. Get not just good grades but gain an understanding of the material. Hope this helps. Happy job hunting. -- ciemo (pronounced SEE-MO) "Language is a virus" Ciemiewicz (pronounced SI-MI-WITZ) --- Laurie Anderson Dave (pronounced DAYV)