anderson@ncrcce.StPaul.NCR.COM (Joel Peter Anderson) (01/17/89)
Does anyone know anything technical about the 3D imaging planned for the Superbowl half-time? I have read it simply uses light/dark glasses (I have one set - looks pretty simple). Can this be adapted for conventional computer graphics? ------------------------------------------------------------------------- "We know only the strong will survive, But the meek will inherit. So if you've got a coat of arms, oh friend, I suggest we wear it." John Mellencamp. ------------------------------------------------------------------------- anderson@c10sd3.StPaul.NCR.COM |UUCP: {rosevax, crash}!orbit!pnet51!jpa Joel Peter Anderson |ARPA: crash!orbit!pnet51!jpa@nosc.mil NCR Comten / Software engineer |INET: jpa@pnet51.cts.com QLINK: JPA -------------------------------------------------------------------------
myers@hpfcdj.HP.COM (Bob Myers) (01/24/89)
>Does anyone know anything technical about the 3D imaging planned for the >Superbowl half-time? I have read it simply uses light/dark glasses (I have >one set - looks pretty simple). Can this be adapted for conventional computer >graphics? Well, not really. The basis for the 3-D effect used for this half-time show (as well as the much-publicized episode of "Moonlighting" last season, although I think that that wound up canned due to the writer's strike) is slightly delaying the image to one eye. While this provides a "sort-of" 3-D illusion, while not mucking up the image for "non-3D" viewers, the chief drawback is that it ONLY works when things are in motion on the screen. Once the image becomes static, it goes flat. Too bad, that. Bob Myers KC0EW HP Graphics Tech. Div.| Opinions expressed here are not Ft. Collins, Colorado | those of my employer or any other {the known universe}!hplabs!hpfcla!myers | sentient life-form on this planet.