[comp.graphics] Wanted: Landscape Alogrithm

11TSTARK@GALLUA.BITNET (Timothy Stark) (04/01/89)

 --- Notice: This is a re-post, with better English as I had Derich
             help me with my English. It's not quite as good.... sorry.

Hello Graphics Users:

    I am looking for Landscape Alogrithm similar to  Star Trek II's
genisis techology. I want to know the Alogrithm that will simulate drawing
mountains, rivers, oceans, islands, and many things around the artifical
world and packed them into sphere. Is it avaliable in books or can you send
me the alogrithm (or programs)? Also, it is avaliable on anonymous FTP?
If books, please let me know which books contains the information that I
mentioned in the previous sentences. A few years ago, I had learned how
to do computer graphics and I do it very well.

Note: I am not subscribing to this comp.graphics discussion so, please reply
      to me directly.
      Does anyone know the LISTSERV re-distribution to BITNET users?

Thanks!

-- Tim Stark
   Amiga User/Computer Scientist.

-- English adapted by Scott Steinbrink a.k.a. Derich
   Apple User/Computer Scientist.

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Gallaudet University   |   Internet:    11tstark@gallux.gallaudet.edu    UNIX
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flatline@weedeater.uucp (Ken Musgrave) (04/04/89)

In article <8904010007.AA04009@ucbvax.Berkeley.EDU> 11TSTARK@GALLUA.BITNET (Timothy Stark) writes:
>    I am looking for Landscape Alogrithm similar to  Star Trek II's
>genisis techology. I want to know the Alogrithm that will simulate drawing
>mountains, rivers, oceans, islands, and many things around the artifical
>world and packed them into sphere. Is it avaliable in books or can you send
>me the alogrithm (or programs)? Also, it is avaliable on anonymous FTP?

  See "The Science of Fractal Images", a recent Springer Verlag book.
It's widely available, where not sold out.  And it has everything a poor 
boy could want to know about fractal terrain models.  Except, of course,
what's to come, such as in this summer's SIGGRAPH proceedings (a hint for
all fractal fiends...)

__________________________________________________________________________
Ken Musgrave			arpanet: musgrave-forest@yale.edu
Yale U. Math Dept.		
Box 2155 Yale Station		Primary Operating Principle:
New Haven, CT 06520				Deus ex machina